“As we were designing Arkham, our confidence as a studio had begun to grow,”...“After the release it grew even further. Now I’m really excited, because, as a developer, I look at our team and I don’t think the studio has hit its peak. I still think we have places to go.”Without getting too carried away, Hill had this to add:
“I’ve seen us grow as a company – and I mean in terms of confidence and ability – and I genuinely can see us grow further still. I don’t think Arkham Asylum is going to be the best game we make. We’re growing and developing as a company all the time.”
“Sometimes you have wild ideas and sometimes we just can’t have them in there.”Sounds like Hill is on an adrenaline rush right now with the potential that he and his team can achieve above and beyond their upcoming title Batman: Arkham City. Do you feel as excited about Rocksteady's upcoming titles as Mr. Hill here?
“If there’s too much arrogance you can push through bad ideas. It tends to be the quieter people [at a studio] who have something really important to say when a big decision is about to be made. You need to take on board criticisms. You need to try something different, of course, but if you realise it’s not working you need the humility to go back to the drawing board.”
“So you need to be arrogant and humble as a studio… obviously, you can’t expect both those qualities in one person [laughs], but that should be the make-up of the studio – daring creatives that have great, innovative ideas, as well as those who can spot mistakes and aren’t afraid to cite them.”