“I think we certainly make up for the fact there’s a little more contraint with the character choice with a lot of other choices."The original Dragon Age: Origins title, allowed players to choose from three races, humans, elves or dwarves. However, Muzyka insists the 'Mass Effect' approach of one race was essential for the game's nature of play:
“And really, the focus allows a lot of the polish in there too.”
“It’s sort of the way the story’s told. It’s a personal narrative. It’s a first-person narrative from the perspective of Hawke.”It's down to release on 11th March next year for Xbox 360, PS3 and PC.
“As you see in the demo, there are moments when you’re taken out of that first-person narrative a little bit, and you see other characters commenting on what you’ve done and what you hope to do as a character. There’s a major impact as a the Dragon Age universe unfolds."
“But, given that he is a human in this universe, that’s just the way this particular chapter in the Dragon Age universe is built. It’s built around him being a human, and hence your choices are a little more constrained at the beginning, but on the other hand that enables us to do a lot more other cool things as well, in terms of the way the narrative flows, and the other party members that join with you are really cool and interesting and diverse.”