“Everybody thinks that they should have just hung onto it a longer time, but 300-400 people cost a lot on a monthly. I don’t know the specifics of their situation but you need to have financial backing in order to have your enterprise up and running, so it certainly wasn’t our decision.”
“I feel bad for David [Jones], I feel bad for everybody on that team. It’s not the outcome that they wanted. 300-400 people are now going to be working somewhere else, have their lives uprooted, their families are in a bit of turmoil right now as they try and catch on with another games company."
“It’s just sad all the way around. It’s not great for the industry either because the team gets tarnished, the game gets tarnished, customers aren’t exactly delighted with the experience that they got.”
Thursday, 19 August 2010
Ouch, a little 'we told you so' but EA Partners boss David DeMartini has expressed sympathy for Realtime Worlds, but claims the publisher saw the crappy APB review scores coming and that more time should have been given to the title: