Monday, 2 August 2010

Bungie Looking To Stop 'RageQuitters'

Halo Reach Screenshot Halo Reach Screenshot Halo Reach Screenshot

Bungie's Brian Jarrard has stated that they were looking at taking care of a group of people that have become problematic in all aspects of online gaming: people who quit when they're losing, or more commonly known as "ragequitters":
“I think one of the new things people will be excited about too, is how we’re going to be able to penalise people who are habitually quitting out of games, which isn’t exactly cheating, but it creates a really negative experience for everybody else in the game."

“We actually have new tools now to detect that and eventually, people who do this habitually will actually be penalised,” he continued, “We want to be able to remove them from the population so they can’t make everyone else keep having a bad time.”
It will be interesting to see how they do this, but there is a strong potential for false positives. Ragequitting in a shooting game like Halo isn't as clear-cut as it is in a sports game. In a game like Madden, it's easy; if someone is down late and quits out, that's a ragequit. Not all ragequits are alike, and I expect there to be some community pushback on this as Bungie tries to perfect their algorythms.

Halo: Reach is due for release in the Europe and North America on September 14th.

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