“We knew when we started, that we could make a good mouse and keyboard game because of all the stuff we’d done with Wolfenstien, Enemy Territory, and Quake Wars. But the question is: How do you add that mush depth to a shooter if you’re limited to an analog controller with a small number of buttons? With a keyboard, you bind everything, right?"You can watch the video interview with Wedgwood here. The shooter is set to release on Xbox 360, PS3 and PC next Spring.
“So, we wanted to make a shooter to where whether you’re using a 360 controller, a PS3 controller, or a mouse and keyboard, you have the same great experience. That means you need to be able to lean, duck behind things, and shoot over the top of stuff and control your profile, using the Smart System so you can vault and slide, jump between gaps, do little wall jumps and that kind of thing."
“All of that stuff is possible because we put so much effort into getting the controller right. For us, we just decided to be platform agnostic – even at the beginning when we were developing for PC we just used 360 controllers, or while at E3 we brought the PS3 version of the game. Oddly, here we are on an Intel platform but showing it with a 360 controller plugged into it. So, we’re not letting people use the mouse and keyboard because it’s nice to prove you can have that depth of control and mechanics but on a 360 controller.”
Monday, 16 August 2010
Splash Damage CEO, Paul Wedgwood has reaffirmed the developer's commitment to making Brink the same experience no matter which format you play it on, Xbox 360, PS3 or PC: