“We never thought of it (Infinite) as BioShock 3, as a follow-on to BioShock 2, but at the same time it is totally a BioShock game. We look at BioShock games differently, as the guys who created it."You can read a full interview with Ken Levine here. The game is down to release on Xbox 360, PS3 and PC in 2012.
“Here’s why we believe this is a BioShock game: it’s set in a world that’s ridiculous and fantastical and over the top, but still connected to the human experience very much. It feels like it could be a real place. The second thing is that you have this suite of powers so that you drive how you play the game, as much as you can."
“For us, that is a BioShock game. Everything else – the location, Big Daddies, Little Sisters, all those things that seem so iconic – that is underneath what I mentioned in the hierarchy, in terms of what’s important to make BioShock game. I think it was never just about Rapture. It’s about a certain dynamic that we wanted to continue to explore.”
“If we had made something that had those components and wasn’t a BioShock game, I think people would be asking us, well, why isn’t this called BioShock? It feels so similar. And that’s our mission – to make something that feels familiar but which is different at the same time.”
Friday, 20 August 2010
Ken Levine has revealed the BioShock Infinite developer, Irrational Games never saw the title as part three in the game's series but as a wholly new title: