Monday, 19 July 2010

Killzone 3 Will Be More Responsive

Alongside a promise that the clunky feeling control of players in Killzone 2 has been fixed to a more 'run and gun' approach in Killzone 3, director Mathijs de Jonge has promised controls and accuracy overall will be much more responsive in the sequel:
“Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2’s players – what they liked, what they disliked, and how they felt things could be improved."

“Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."

“For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme. The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment.”
It's out in February next year exclusively on PS3 and will make use of PlayStation Move and 3D gaming.

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