Alongside a promise that the clunky feeling control of players in Killzone 2 has been fixed to a more 'run and gun' approach in Killzone 3, director Mathijs de Jonge has promised controls and accuracy overall will be much more responsive in the sequel:
“Our first priority when we started working on the controls for Killzone 3 was to listen closely to Killzone 2’s players – what they liked, what they disliked, and how they felt things could be improved."It's out in February next year exclusively on PS3 and will make use of PlayStation Move and 3D gaming.
“Accuracy and responsiveness consistently came up as the top issues. At the same time, a lot of players were saying they loved the weighty feel."
“For the most part, the unique sense of weight in Killzone 2 comes directly from the first-person animations, not from the control scheme. The speed of movement and the way the camera bobs up and down are consistent with the view of a person carrying around heavy equipment.”
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