Tuesday, 27 July 2010

Capcom To Cut Development Time In Half

Japanese publisher Capcom has announced they intend to cut game development time in half, largely by outsourcing to western development studios. They hope to decrease development time for new games from the current 4 years model to between 2 and 3 years.

Following the critical and commercial failure of 2009 release Bionic Commando as well as this year’s Dark Void, Capcom announced earlier this year their intentions to develop all new IPs in-house, and only outsource sequels in established franchises to external developers. These latest comments appear to re-enforce their commitment to working closely with western studios, despite the lack of success they have met with in the past.

Capcom also recently announced they will not be attending Germany’s Gamescom exhibition show, due mainly to Dead Rising 2’s violence not going down well with the German ratings board.

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