Thursday, 15 July 2010

Arkham Asylum Art Director Talks Mistaken Detective Vision

If you have played Rocksteady's Batman: Arkham Asylum you will know that Batman's detective vision was extremely useful and handy... and extremely overpowering. With it you can spot enemies through walls, see which walls can be destroyed, what objects you can pick up... etc. Art Director of the game David Hego, has revealed his disappointment after some players commented to have gone through almost all the game in Detective Vision, changing the incredible visuals and atmosphere for the blue x-ray vision.

For the sequel they want to make things right, and the studio is studying the options to fix this minor issue. Hega commented:
"It was a gameplay decision to make detective vision so strong... we're going to try not to do that mistake again. We will make it more like augmented reality next time."
What this augmented reality could be is unknown, but we can't wait to find out!

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