Tuesday, 11 May 2010

Piracy Is Nature's Way Of Indicating Games Are Too Expensive

Developer at Revolution Software, Charles Cecil has said that piracy is the natural consequence of the games industry's current pricing and distribution model. He feels that pricing is still to high and that current distribution methods do not prevent high-level piracy:
“Personally, I think that the level of piracy we have is nature’s way of turning around and saying games are too expensive and the way that they are distributed is not ideal.”

“Yes, we can pressure internet service providers and take any number of anti-piracy measures. But ultimately iTunes has shown that if you make the means of distribution easy and the price compelling, you will build the respect of your audience."

“And while this won’t eradicate piracy completely, it won’t become such a serious issue anymore.”
It goes without saying that beyond genuine games fans and families with disposable incomes that once people gain the ability to get games 'on the cheap' that's what they'll continue to do as the move from one console generation to another. A balanced means of paying the creators and making the price reasonable on the consumer's pocket would be a nice middle ground to reach and maybe if we move away from companies wanted to squeeze as many pounds out of their customers as possible this may happen one. Business is, however, an ever hungry beast that needs money, so...

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