“Honestly, I’ve got a lot of respect for those guys. I know many people who work there – and I’ve hired a few, but it’s difficult for us to know what their position is."
“They’ve positioned themselves strongly as the ‘we’re gonna be on console, push one button and it’s great on all three platforms’ engine. Warhead was going to come out in 2008 and was going to be their first big console game, and then they just cut console development from CryEngine 2 entirely, and suddenly we had a new engine."
“So, they’ve yet to ship an Xbox 360 game and we’re five years in. It surprises me that people take them seriously as a cross-platform engine company. We don’t know how to compete against a company that hasn’t shipped yet. It’s all potential, so we’ll see.”
“Unreal Engine 3’s done remarkably well this generation, and I think that was a mix of us making an educated guess about where the tech was going to be on consoles, and the shift to console happening at the same time."
“If you look at what’s happening in the PC market – Larrabee and all that – it’s really taking off, and I think the jump to next generation’s going to be another really big one, which is great for tech guys."
“Most likely, you’re not going to want to make that massive investment yourself, you’re going to look to come to a company like Epic.”
Wednesday, 12 May 2010
Epic's Unreal Engine is the most successful gaming engine available to license in the industry, and the developer doesn't see anything changing when their Unreal Engine 4 releases. Epic president Mike Capps commented on Crytek's CryEngine 2 and Epic's future domination: