“We’re definitely going to be looking at Achievements and other tools to encourage our players, once they graduate from cooperative vs. AI to move into team play before they move into 1v1."
“We’re going to offer 4v4 and 3v3 to encourage them to get into a team play environment [and] get with a team. It’s a much more casual environment than the 1v1. You’ve got somebody to help you to play with, you’ve got allies who can come to your rescue if you get into a little bit of trouble."
“We really consider the 1v1 the final endgame arena-style gameplay that we hope players will only get to after 30, 40, 50, 60 hours played depending on their enthusiasm for it."
“That’s my hope as a designer, but whether any of that works out is anyone’s guess."
Friday, 9 April 2010
StarCraft II’s design director, Dustin Browder has advised players wishing to go cooperative 1v1 to get in at least 30 hours with the AI before they give it a go: