Tuesday, 20 April 2010

Alan Wake Runs In 720p - Remedy Disappointed With Leaks

Remedy has confirmed that Alan Wake runs in 720p, and not in 520p as some recent leaked suggested. Development Manager on the title, Markus Maki posted on the game's forums:
“Modern renderers don’t work by rendering everything to a certain final on-screen resolution, but use a combination of techniques and buffers to compose the final detail-rich frames, optimizing to improve the visual experience and game performance. Alan Wake’s renderer on the Xbox360 uses about 50 different intermediate render targets in different resolutions, color depths and anti-alias settings for different purposes."

“These are used for example for cascaded shadow maps from sun & moon, shadow maps from flashlights, flares and street lights, z-prepass, tiled color buffers, light buffers for deferred rendering, vector blur, screen-space ambient occlusion, auto-exposure, HUD, video buffers, menus and so on."

“In the end all are combined to form one 720p image, with all intermediate buffer sizes selected to optimize image quality and GPU performance. All together the render targets take about 80 MB of memory, equivalent in size to over twenty 720p buffers.”
Remedy's also pissed at the leaked videos with managing director Matias Myllrinne Tweeting:
“Game journalism is not about playing a game in 10 minute segments and posting random quality videos on the net. Disappointed.”
What can we say? There's amateurs out there. It's due for release on May 18th in the US and May 21st in the UK.

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