Wednesday, 3 March 2010

PC And Console Gaming Audiences Not That Different Now

Speaking in the latest episode of the Major Nelson Podcast, EA DICE’s Patrick Bailey has commented on the audiences of PC gaming and console gaming, not being that different any more:
“We’ve been building PC Battlefield games for many, many years."

“We know the platform, and we know what the benefits are and, of course, its limitations. Building Bad Company 1 for consoles taught us a lot about those platforms as well. By combining them into one, and also getting a more and more mature audience, the difference is not that big any more."

“It’s actually more or less the same audience, but there are some more hardcore features that we present to the PC audience, sure that the same accessibility we have on the consoles is available for the PC audience as well."

“The difference is not that big any more. It used to be bigger."
The studio's latest title, Battlefield: Bad Company 2 is set to release on Xbox 360, PS3 and PC later this week in the UK, and released yesterday in the US.

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