Wednesday, 31 March 2010

Getting CryEngine 3 On Consoles Was Hard Work

Crytek has revealed that making the CryEngine 3 work on consoles, was hard work, which is quite understandable given the technical specs of the original Crysis title. Crytek CEO Cevat Yerli commented:
“Crytek has been offering the CryENGINE for many years now, more than 10 to be accurate. The decision to enter the console market for engines was first driven by our desire to make console games."

“That’s what we always wanted to do. The big challenge during the development of CryENGINE3 has been scaling the engine whilst maintaining the visual quality and performance."

“This is always challenging; problems occurred of course, but we’re really proud that our teams have managed to solve them as we proved in line with several engine presentations and will prove [this] with Crysis 2."

“I think for console gamers especially the freedom of Crysis 2 gameplay is very interesting. Crysis gameplay is not about “go anywhere”, it is about looking at a situation from a great vantage point and then formulating a plan which you pro-actively initiate and defeat your foes."

“You have a lot of freedom in what that plan entails and what weapons and world interactions you use. This is what we call Veni Vidi Vici gameplay: I came, I saw, I conquered and it should be quite fresh to the console market."

“For PC gamers, I think, Crysis 2 is more fun, looks amazing, and runs well on all platforms, and no one will feel cheated by their respective experience”.
Stay tuned for this one, it'll be awesome, but it's not expected to arrive until Q3 2011.

No comments: