"Listening to what gamers think about the game, one thing that we heard over and over again was "hey, we love the horror elements of Dead Space, those were great, but we also want a release point," a point where you can feel like a bad-ass and kick a little bit of ass. I think the way that Rich has been explaining it and we've all been explaining it, if you think about a rollercoaster ride or a sine wave, there's going to be moments where we're building the tension, we're building to a moment and there's a climax and then there's a release, where you can get your bearings, kick ass a little bit and then it's right back into the tension. We're sprinkling these moments throughout the game that are going to make the player feel very empowered -- [they're] epic.”The first Dead Space was an over the top horror game that kept players on edge continuously, Dead Space 2 will feature a more experienced Isaac Clarke that will be capable of much more this time around:
“You can have a high-octane moment that's also very, very scary. We're looking at a lot of different, sophisticated ways to bring both the action, the terror, and the horror together.”Read the whole interview here.