“I always said that the success or failure of Heavy Rain would send a strong message to the game industry: if the game faced disappointing reviews and sales, it would mean that gamers are not interested in exploring different ways of interacting based on emotions and targeting an adult audience."Full interview with Cage, here.
“As Heavy Rain is very positively received, I believe it clearly states that gamers are eager to play different types of games and that publishers should dare to take more risks and give more importance to creativity. I strongly believe that interactivity has the potential to become an art, it is just a matter of time."
Wednesday, 24 March 2010
Quantic Dream’s David Cage has expressed his view that gamers want, and will by creative titles and that developers should give more importance to creativity when making titles: