“It’s all about the story of the player’s experience. How do you take something like a wooden box and turn it into a three act epic story?"No doubt he's referring to how boxes break up in the game, and the level of detail, and if his previous title 'Black' is anything to go by, expect graphical disintegration mayhem.
“It’s difficult, but when you play our game you’ll see that our boxes are fucking operas.”
Tuesday, 16 March 2010
Bodycount’s Stuart Black went off on one a little bit recently, talking about his studio's upcoming title 'Bodycount' and how boxes in the game could be a three act story, and even an opera...