Monday, 22 February 2010

OnLive Showcased With A Demo, Launch Details Promised 'Soon'

In the high-speed speed world of today, people want things, and they want them now. Cue founder and CEO of OnLive, Steve Perlman. Perlman is a man with a dream; a dream that some say can't be done.

Perlman recently showcased his new online service 'OnLive'. This service would allow gamers to stream, like a YouTube video, the latest and greatest PC games, regardless of how powerful their PC is. In his address to an audience of mainly business leaders and professionals, Perlman presented his OnLive service, which streams the games over to a PC, and utilizing a 'microconsole' allows gamers to play whatever game they desire, without having to install them, or download a large file.

While this seems like a pipe-dream, Perlman showcased his brain-child to the audience with success and sparkle. Turning on an unassuming black box, he showed the audience how their compression algorithm could produce video that is watchable over a standard broadband connection.

Periman stated that standard-definition video would be streamable over a 1.5mb connection, a fairly simple requirement. However high-definition video requires a much more powerful connection; 5mb.

Currently the OnLive service utilizes test-servers in Atlanta, Chicago, Dallas, the San Francisco Bay Area, and Washington DC. Mike McGarvey, COO of OnLive, took the stage with Perlman and showcased the gaming capabilities on the OnLive service. Choosing the Bay Area server - which put about 550 miles of distance between the server and Mr. McGarvey - the OnLive system booted up into a menu reminiscent of the Xbox Live menu.

After showcasing the ability to use the OnLive service to upload home videos and clips of gameplay, McGarvey then booted up into the game 'Unreal Tournament 3'. The game loaded in under five-seconds, an impressive accomplishment considering it was streaming over the Internet. As McGarvey navigated the game, the movements were smooth and lag-free, and Pariman claimed it was being accomplished over a standard cable connection.

To close the physical demonstration of OnLive, Periman began playing Crysis on an iPhone, albeit with some choppiness involved. Wrapping up the presentation, Perlman stated that the "games market is ripe for OnLive... if we don't create [an OnLive], the rest of the world will create one for us."

He promised launch details "soon."

(Thanks Trevor)

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