“Subversion is going to be set in a modern High Tech environment, with you taking “mission control” over a team of skilled operatives in a hostile High Security building. You will be using Sabotage, Social Engineering and Grifting, custom Electrical and Mechanical devices, Distractions, Hacking, Stealth, Acrobatics, Precision demolitions, Trickery, whatever gets the job done."
“In the best case scenarios your enemies will never know you were even there. When things go wrong, a well prepared escape plan and well timed precision violence will get you out of a tight spot – or maybe not."
“The combination of your guys physically on site using their own special skills and equipment, mixed with you taking control of building systems via computer hacking, opening locked doors, disabling cameras, exploiting weaknesses in security systems, is something of a holy grail of game design for us."
“What you see in these screenshots is far from finished – we’ve lots of plans for the look, but broadly speaking you are going to be looking at 3d blueprints. The visual brief has always been quite simple – what would Uplink look like if it was set in real building rather than inside a computer?"
“The people are the biggest challenge, one which we haven’t nailed yet – the Pacmen in these shots are definitely placeholder material”.
Wednesday, 24 February 2010
Introversion has updated its developer Blog with new info and the first screenshots of its upcoming title, Subversion. The developer behind Darwinia+ has labelled the title as the “Spiritual Sequel” to it's other title, Uplink. Lead designer Chris Delay wrote: