Wednesday, 20 January 2010

Working On Crackdown 2 As A Start Up Studio Was A Challenge

Crackdown 2 Screenshot Ruffian Games Xbox 360 Crackdown 2 Screenshot Ruffian Games Xbox 360 Crackdown 2 Screenshot Ruffian Games Xbox 360

Crackdown 2 producer, James Cope, has commented on the difficulty of a new start up development studio like Ruffian Games, working on an highly anticipated sequel to a popular title:
“It’s been hard, but it’s been very empowering and rewarding for all. Despite all the risks and challenges the team is doing itself incredibly proud."

“It’s a superbly talented team and in some ways we’ve been lucky, but underlying it all is that it’s a very hard and painful slog which the team deals with brilliantly.”

1 comment:

Anonymous said...

yeh and it shows, it was pants in a lot of ways, had a nice feel to it, and the halo beta demo helped....

actually it didint help, it sold the game, no other way would it have sold more than 600,000 lifetime, its pants.