Wednesday, 23 September 2009

Second Life Users Have Logged Over One Billion Hours

Linden Labs has revealed some whopping statistics for users using Second Life. Users have now logged over one billion hours in the virtual world and spend over one billion with in-world money on transactions. Here's some facts:
– In total, users around the world have spent more than 1 billion hours in Second Life. That’s roughly 115,000 years spent doing everything from meeting and socializing with friends; to attending live concerts; to creating, selling, and shopping for virtual goods; to learning a foreign language; to attending business meetings; and much more. User hours grew 33% year-over-year to an all-time high of 126 million in Q2 2009.

– Second Life Residents spend an average of about 100 minutes in-world per visit. This average session time is significantly greater than those seen with popular social networking Web sites and reveals the uniquely high level of engagement Residents have with Second Life.

– The equivalent of more than USD1 billion has been transacted between Residents in Second Life, who purchase virtual goods and services from one another. The in-world economy grew 94% year-over-year from Q2 2008 to Q2 2009. Now at nearly USD50 million each month in user-to-user transactions, the Second Life economy is on an annual run rate of more than a half billion US dollars, making Second Life the largest virtual economy in the industry.

– Residents create more than 250,000 new virtual goods every day — from clothing to vehicles to buildings to automatic language translators and more. There are now more than 270 terabytes of content in Second Life, and this is growing by approximately 100% every year.

– More than 18 billion minutes of voice chat have been used in Second Life since voice was introduced in 2007. Voice minutes grew 44% year-over-year from Q2 2008 to Q2 2009, and more than 6 billion minutes of voice have been delivered in 2009 alone, making Linden Lab a major VoIP provider.

– Approximately 1,250 text-based messages are sent every second in Second Life, and more than 600 million words are typed on an average day. Roughly 60% of active Second Life Residents are based outside of the US, representing more than 200 countries, and the Second Life Viewer is available in 10 languages.

– The total land area of Second Life is now equivalent to approximately 2 billion square meters — roughly the size of the state of Rhode Island. Land in Second Life has grown roughly 18% since Q1 2009 and approximately 75% since Q1 2008. As the creator and original seller of all virtual land in Second Life, Linden Lab is not only the provider of the world’s largest platform for user-generated virtual goods, but is also a leading virtual goods vendor itself.
Source: Internal

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