Black Rock Studio’s David Jefferies has shared his thoughts about Microsoft dropping the requirement that all Xbox 360 games feature 1280×720 resolution.
“We are making a trade-off and saying that the screen resolution is more important to us than the quality of the anti-aliasing."More tech speak at the source.
“This isn’t necessarily an entirely voluntary move because, until recently, Microsoft had a TCR insisting that games run at 1280×720 – providing you weren’t one of the lucky ones like Halo, who got it waived and ran at 1152×640, that is.”
Source: Develop
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