Wednesday, 2 September 2009

Capcom To Continue Using Havok Physics Engine In Future Titles

More than happy with the implementation of the Havok physics engine in Lost Planet 2, Resident Evil 5, Dead Rising, and Resident Evil: The Darkside Chronicles, Capcom has announced development with the middleware engine will continue in future titles. Jun Takeuchi, GM of R&D and consumer games research at Capcom commented:
“We chose to work with Havok because its software is the fastest and most scalable physics engine available. Havok’s support and documentation sets the gold standard in the industry. After a comparison with other companies’ products, we valued the superiority of Havok and adopted its software.”
I love the Havok physics engine. I had a Havok glass but stupid real world physics made it break against the floor.

Source: Internal

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