Thursday, 10 September 2009

BioWare's Mike Laidlaw Comments On Music Choice In Dragon Age Origins

Dragon Age Origins Screenshot Dragon Age Origins Screenshot Dragon Age Origins Screenshot

BioWare’s lead designer for Dragon Age: Origins, Mike Laidlaw has commented how the game's out of place music is intended to shock and keep you interested in the game:
“I think part of the reason it’s infamous is because people were surprised and just weren’t expecting it. What they expected was a long string of flutes and some harpsichord, perhaps. Quite frankly, Dragon Age ultimately is about surprising the player in terms of their expectations of fantasy."

“It’s going to shock them in a lot of ways. At the same time there’s a deep RPG in there, and a great story, but what I think that particular campaign achieved is, it hit an element of the game, and the game’s about eighty hours for average players, so you certainly can’t make a three minute marketing spec that covers every friggin’ element of that, so you pick a part of it and go, ‘let’s talk about violence for a while, and while we’re talking about violence, we’re going to play some music that, essentially, is pretty violent.”
Source: Toid

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