Monday, 6 October 2008

Deus Ex 3 Will Include Cover Based Stealth

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A member from the Eidos Montreal staff has emailed PC website Voodoo Extreme with some details regarding Deus Ex 3's use of stealth stating the light and shadows mechanic has been dropped for a cover based method of gameplay:
"Deus Ex 3 is indeed an RPG. It’s a hybrid action/RPG just like the first game. There is a skill system where you upgrade your character (Adam) based off experience points you earn and you can do the same thing with weapons. It’s a game with a very detailed plot with numerous characters you interact with. The gameplay takes the form of a consequence-driven multi-path, multi-solution approach in a non-linear space."

"For stealth, that is another major pillar of gameplay and we do have it. The difference is that it’s now cover-based rather than “shadow/light-based” as in the past games."
Hmm... careful there you lot, don't get carried away but multi-solution, none-linear gameplay is always a good thing.

Source: Voodoo Extreme

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