Choosing to launch an RPG on a console that's not exactly giving the Nintendo Wii or even the Sony PlayStation 3 any trouble is a brave move. So why did Namco Bandai decide to develop Tales of Vesperia? Vesperia's Chief director Yoshihito Higuchi reveals why: received
"So for Tales of Vesperia, we really wanted to do it in HD, which meant we decided the PS2 was out. Tales of the Abyss was a big hit for us on the PS2, and we wanted to do something like that again. That plan was rejected, so we thought about how things would play out. And that's when we decided to put the game on the next-gen Xbox 360."
Looks like Xbox 360 got the luck of the draw then.
Source: Kotaku
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