
"Games where we led development on the PS3 platform, like Burnout, which is doing very well on the market today, we had no issue at all, but in circumstances where we either led on the Xbox 360 or ran parallel production, for the most part, we're still experiencing some delay on the PS3. It's a little bit more of a challenging development environment for us."He also went on to say that although the engineering has improved, there is still some work to be done.
Source: GamesIndustry
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