Friday, 23 November 2007

Korea has a PS3 Phone


Sony confirmed yesterday that it's not making a PS Phone, but Korea doesn't care because it's gone ahead and made one anyway.

The pictures below are of the Amycoll PS3 Phone. Clearly, Sony had nothing to do with it, but the unit actually looks pretty nice with its PlayStation buttons, proper D-pad and wide LCD screen. Nice work from the boys in "Koera" as it hilariously says on the unit.

And the funniest thing is that the PS3-branded unit runs on a Microsoft operating system for which, over the years, numerous emulators have been made, most notably full-speed SNES and NES emulators. Not missing the trick, the phone actually comes with said emulators pre-installed, probably breaking every copyright law in existence.

Check out the 'Windows: designed for PS3' logo. Hah! We want one.

PS3 banks big on Christmas marketing


There's little over four weeks until Christmas and if any of the three platform holders has realised there's money to be made, it's Sony.

Guardian Unlimited has revealed details of the Japanese outfit's holiday campaign, which kicks off with a PlayStation 3 television ad that promotes the console as an entertainment center that plays and stores music, films and photos. No surprise there then.

Sony is also reported to be spending almost $2 million to promote three key titles, including sure-fire girlfriend and granny hit Singstar, which is in the shops on December 12.

The theatrical ad, called "The Entertainers" will feature a magician, his assistant and a plucky acrobat all trying to promote the different features of the PS3. ""The new campaign is designed to showcase the wealth of entertainment available on PlayStation 3," explains SCE UK marketing man Alan Duncan.

Of course, it's not the first time platform holders have taken the multimedia angle when marketing their consoles, but UK analysts believe it's an essential move to differentiating the PS3 from the competition.

"To compete in such a competitive market it is important for Sony to get a multi-media message out there to differentiate the product from rivals," said games analyst Piers Harding-Rolls.

Either way, they can't possibly be as bad as Microsoft's Scene It? ads.

EndWar factions revealed

Ubisoft has whipped the wrappers off the three factions in real-time strategy console game Tom Clancy's EndWar.

Chief among them has to be the European Federation, formed in 2016 after Saudi Arabia and Iran had a nuclear argument. The resulting energy crisis meant the continent had to band together - all except the UK and Ireland. We were too busy drinking fish and chips and eating tea, love.

Europe has the Enforcers Corps to do its bidding; made up of counter-terrorist agents like Jack Bauer and peacekeeping forces like Greenpeace. They love a bit of urban warfare with rapping and stuff, and although they are less armoured than their counterparts, their electronic warfare, enery weapons and fast vehicles more than make up for it.

Following them are the Americans, who split from Europe after a controversial space race, eventually upsetting everyone when they launched their Star Wars-like Freedom Star space station.

Their Joint Strike Force is small, light and fast - much like the Advanced Warfighter squadrons. They specialise in stealth technology and battleground robotics like those little aerial drone things, and can call in coordinated ground and air strikes.

Last but not least are the Russians, now the largest supplier of oil in the world, resulting in a reclaimed title of superpower that was last flexed during the Cold War.

Their hardened and veteran Spetznat Guard Brigade have the heaviest arsenal around. So much war has passed their eyes that their regard for human life is minimal, they probably smoke, and they can modify their vehicles beyond their original capabilities.

EndWar is a real-time strategy game built on the familiar work of author Tom Clancy. It's console exclusive and so promises intuitive controls, including voice commands that apparently work really quite well indeed.

Fresh craft for Ace Combat 6


Atari has opened its hangars and wheeled out a whole army of fresh aircraft for Ace Combat 6.

The most expensive of them is The Idolmaster Miki pack, based around the Japanese 360 game The Idolmaster, where you play as a producer and coach nine young pop idols to stardom. Miki Hoshii is the first of the characters to sign-up for flight school, and brings with her an impressive Su-33 fighter plane - probably has rich parents. Get a load of her for 400 Points (GBP 3.40 / EUR 4.65). But not like that, she's 14.

Following her are the manoeuvrable F-16C Fighting Falcon with Windhover Squadron colours; outrageously fast Mirage2000-5 Experimental beast; heavily armed A-10A ThunderBolt II with essential shark mouth; spooky F-14D Super Tomcat with jack-o'-lantern paint job; light-weight F-15E Strike Eagle with something called active stripes; and sure-footed, er, winged F-16C from Ace Combat 2. Each will lighten your wallet by 200 Points (GBP 1.70 / EUR 2.33).

One craft is free, though, the well protected F-16C Fighting Falcon - part of the mercenary tactical strike force Scarface. Smutty plane porn for those who know what the numbers and letters mean, then.

Minter halts dev blogging

Space Giraffe developer Jeff Minter has said he's going to stop writing about game development on his blog after taking a bit of a shoeing for a late-night post earlier in the week where he complained bitterly that the Xbox Live Arcade version of Frogger was outselling his latest game "by more than ten to one".

"Not seeing a lot of reason to continue even trying to make games, at this point, when a remake of Frogger, one of the worst games in the history of old arcade games, can outsell Space Giraffe that we put so much love and effort into, by more than ten to one, in one week," Minter had written. "OK, we get the message. All you want on that channel is remakes of old, shite arcade games and crap you vaguely remember playing on your Amiga. ... We'll shut up trying to do anything new then."

Two days later, Minter, clearly upset by the reaction, wrote: "I'm not going to be writing about game development here any more after this. Yes, I had a bit of a rant the other night because frankly yes, it is a bit disappointing to see a repackaged MAME rom doing much better than original content, but hey, that's how it goes. People are more inclined to buy stuff they remember rather than stuff that's new.

"We're invested in XBLA now, and we need to re-use the [Space Giraffe] framework for a couple of reasonably quick games - I think that's the way to make it work out for us, we just need more games in the pipeline. I'm already halfway through the next one and I just want to get my head down and get on with it."

Seems like a shame to us. We always enjoyed hearing what he was up to. He adds: "from now on this will just be about sheep and plushies and other such non-work-related stuff". Hopefully in time he'll change his mind.

Beats Impressions


With the PSP's new PC Store open, figured it was worth checking out, putting through its paces. So I jumped on the Australian store, saw SCEE's Beats was on there, saw it was only AUD$12.95 and decided to give it a try. Best decision I made all week. Really! Sony could do with a lot more PSP games that you download on the cheap that both generate and use your own content in-game.

Beats is by SCEE's London Studio. For reference, they're the SingStar guys. It's a simple little title, with two components: one lets you create, record and share your own tracks using a bare-bones music-making game, the other gives you a Bemani/Fantavision-style rhythm action game that's able to base itself on any music you've got saved on your memory stick.

The music maker's OK, if a little basic (you don't really make music, just queue it up), but the rhythm action part's great. Sure, the tech doesn't do the best job of timing the in-game beats to those in the song (in fact it misses more often than it hits), but if you'd told me a year ago I'd be playing a game like this - even a half-working one - to High on Fire or Johnny Cash I'd have slapped you and called you, sir, a liar. For the times it does all come together, it's worth it.

Other bells and whistles: the game's menu themes and in-game background are customisable, and you can record and share anything you make in the music-maker.

Final thoughts: yes, it's simple, but it's also cheap! And remember: since it uses your own mp3s, you can go ahead and make your own, free expansion packs for as long as your music collection holds out. The sooner Sony - and other PSP devs - can release more quirky stuff like this, which takes full advantage of both the platform's strengths (wi-fi, portability, personal media storage) as well as the new PC Store, the better the it'll be for the PSP.

Microsoft Embroiled in Halo 3 Lawsuit

Microsoft has been sued for so many things; it has been sued over Xbox Live, also for Xbox 360 units that hadscratch discs and also for fires! Now Digital Journal reports that a class action lawsuit has been filed in California, which claims that Halo 3 causes the Xbox 360 to crash.

Halo 3 Lawsuit

Randy Nunez, who is the complainant, has alleged that his version of Halo 3 makes the Xbox 360 ‘crash, freeze or lock up’. The suit has made a lot of claims one of which is that Halo 3 is not compatible with Microsoft’s next generation console. The lawsuit has been filed under California’s consumer protection legislation. It also charges Microsoft with a breach of ‘statutory implied warranty of merchantability’ and ‘statutory implied warranty of fitness for a particular purpose.’

Here is a small excerpt from the lawsuit filed by Nunez:

“Although faced with repeated and mounting consumer complaints and inquiries concerning this operational flaw in the Halo 3, Defendants have failed to recall Halo 3 or otherwise remedy its failure to function on the Xbox 360.”

It is also interesting to note that along with Microsoft, Bungie Studios has also been named as the defendants. The suit even goes on to call Bungie and Microsoft deceitful. It seems that the legal department of Microsoft is going to have a lot of workload.

Dead Rising lumbering to PC?


Rumour is circulating that Capcom's Xbox 360 undead splatterfest Dead Rising is heading to PC.

Apparently, the rumour has originated from what's reportedly a bit of a slip up by an Italian game distributor that distributes Capcom's games in, er, Italy.

We spoke to Capcom UK about the rumour earlier this morning. "No comment", was the reply.

But with Capcom now bringing games to PC - such as Lost Planet and Devil May Cry 4 - perhaps there's truth lurking in the Dead Rising gossip.

Dead Rising sees photojournalist Frank West following a lead to a local shopping mall where reports suggest a tide of undead zombies has been sighted.

It's up to you to fight through the groaning masses in a bid to uncover the truth behind the mysterious zombie outbreak - all before your helicopter ride out of the hell hole arrives in seventy-two hours time.

Source

Wii breaks Australian sales record


Nintendo has announced that the Wii has become the fastest-selling console to reach 200,000 units in Australia, after 50 weeks of release.

The console was released in the region last December, and sold almost 40,000 units in its first four days on sale.

The launch of the console helped Nintendo of Australia record sales of AUD 138.8 million for the financial year ended March 31, almost double that of the previous year.

Resurgent PS3 continues Japanese sales success


Sony's PlayStation 3 has managed to outsell the Wii in Japan for a second week running, as Sony's console continues to gain solid footing in the crucial territory.

The PlayStation 3 sold 39,178 units for the week ended November 18, although this was down from almost 56,000 the previous week.

Nintendo's Wii sold 36,230 units, a slight improvement over last week's 34,546.

However, comparing lifetime-to-date sales from Media Create data, Nintendo is streets ahead of its Sony rival, with 3.8 million consoles sold compared to 1.3 million.

Microsoft's Xbox 360 still struggles in Japan, with only a further 6525 units sold, bringing the total number of sales since release to 459,943.

Nintendo is still winning the battle of the handhelds, with a further 76,084 DS Lite's sold, but Sony also enjoyed strong sales for the PSP as it shifted another 65,609 units.

2K: We'll continue tough anti-piracy measures


2K Games has defended its right to employ tough anti-piracy measures to stop its titles being ripped off before they even reach store shelves.

The publisher was criticised for the the release of BioShock on PC as it required an awkward authentication set-up before consumers could begin playing, but believes it was necessary as many games are stolen during the manufacturing process and cracked pre-release.

"We went to great lengths to avoid the piracy issue," commented Martin Slater, senior programmer for 2K Australia, reports GameSpot. "We achieved our goals. We were uncracked for 13 whole days. We were happy with it."

"But we just got slammed. Everybody hated us for it. It was unbelievable," he said.

"We were trying to avoid production DVDs going walkies between the manufacturing process and actually turning up on shelves. You find with a lot of games, what happens is that anywhere between manufacturing and the stores, one of these DVDs will go walkies and end up in the hands of crackers," he admitted.

As a multiformat title, Slater said that it's important that a pirate PC game doesn't cannibalise sales of the genuine console game.

"When you're releasing simultaneously on the 360 and the PC, one of the things in the back of the publishers' minds and the people who want to make all the money is that we don't want to lose console sales to people ripping off the PC and the piracy issue.

"If they can get a cheap pirated version on PC they may not buy the 360 SKU, which is probably your main SKU," he added.

Slater said the the company wouldn't adopt the same methods that it had for BioShock – awkward downloads for consumers can be just as time consuming and technically challenging for the developer – but it is willing to enforce strict measures in order to stop games losing sales to illegal piracy.

"I don't think we'll do exactly the same thing again, but we'll do something close," he stated.

"You can't afford to be cracked. As soon as you're gone, you're gone, and your sales drop astronomically if you've got a day one crack."

Atari Europe Would Like To Remind You They're Just Fine


Atari in the US, they're in trouble. If they were a horse, we'd be thinking of all the neat things around the house we could fix with some glue. But Atari Europe, well, that's a different story. Their internal development team would like you all to know that they're just fine, their games are coming along just fine and that titles like Alone in the Dark 5 and Test Drive aren't affected by the crummy American Atari's financial woes. Just in case, you know. You were worried.

The Mario Galaxy Box Art That Should Have Been


Some new wallpapers have turned up on the Japanese Mario Galaxy site. What, you don't care about something as trivial as that? You're right, we're sorry. Nintendo news is, after all, serious business. You probably think this picture is awful, hate both Mario and kittens and most definitely won't be clicking on it for a bigger version.

How Poland Was Sold On Halo 3 (NSFW)


Not with Mountain Dew, or soppy commercials, or signs behind trees. No, when Poland needs to know how great Halo 3 is, they go the direct route: they crack out the slutty models. This is Ania. Ania may or may not love Halo 3, we'll never know! But when Polish lads mag CKM called, said they wanted her to frolic with the game, the 360 and its associated peripherals, Ania answered. With gusto. Verve, even. Click through to see just how much verve. But be warned. It's totally, utterly NSFW. Bare flesh, wireless wheel straddling and pointing fish abound!

Simple 2000: The Japanese Hardware Chart


Go on. Pick your mouths up off the floor. They'll get all dirty, then you'll get sick, and nobody wants to be sick at this time of year. Especially when people ask you how you got sick, and you have to tell them it's because you care too damn much about the Japanese hardware charts and went and freaked out upon seeing that not only had the PS3 beaten the Wii again, but that the PSP had nearly caught the DS. And that's not relying on new colours or a Final Fantasy game. Those are regular, old-fashioned sales.

DS Lite: 76069
PSP: 65609
PS3: 39178
Wii: 36230
PS2: 8855
360: 6525
GBA SP: 153
GameCube: 38
DS Phat: 15

Thursday, 22 November 2007

Free Halo theme song for Guitar Hero III


Guitar Hero III owners will find a nice treat on Xbox Live this morning - the Halo theme tune is now available for download. And it's free!

Titled 'Halo Theme Mjolnir Mix' the free download lets you play the new version of the theme, put together by Martin O'Donnell, Michael Salvatori, and Steve Vai.

And while you're there, you might want to splash some MS points on the recently-released track packs, including Foo Fighters and Velvet Revolver tunes.

Carmack: WoW 'a train driving all PC gaming'


id Software's John Carmack has labelled World of Warcraft as being the beating heart of ALL PC gaming currently.

"...if you look at what's really successful on the PC - like World of Warcraft, that's an insanely successful product. It's like a train driving all the PC sales numbers altogether on gaming", Carmack told Gamasutra when voicing his opinions on the state of PC gaming.

Speaking further on the topic, he said that, when embarking on a new game in today's gaming climate, you end up looking at PC as it sits next to console ", and that drives design conditions."

"Historically," continued Carmack, "the real value of PC has been in connectivity, and in modification... but the latest generation of consoles is encroaching on that territory with all the options you've got on current consoles, the connectivity and the add-ons and things you can get there."

"Just in terms of games that you sit down and play in the console mode, the PC probably doesn't have a huge amount of differentiation, and that's unlikely to change."

Carmack concluded on the topic that where PC remains "standing on its own" is in the MMO genre. People predominantly play games - "at least, higher-end games" - on console, he said, "but the PC still has a strong enough margin to make games, and we continue to support it."

Orange Box demo on Live


Valve has said a demo for The Orange Box should be making its way to Xbox Live today.

This first sampler will let you get a feel for Half-Life 2: Episode 2, and presumably be followed in coming weeks by tasters for Portal and possibly Team Fortress 2. Very good.

Earlier this week EA told us the PS3 version would be out next month on 14th December, quashing rumours that it would not make it in time for Christmas oh no what will I get in my stocking etc.

Those of you with a 360 and PC can already buy it.

EGTV: Kane & Lynch vids


Everybody loves a great action double act: Mario and Sonic, Ratchet and Clank, Steve McClaren and a giant baseball bat to the face. We can't be sure whether Kane or Lynch, eponymous stars of IO's new third-person action-fest, would think it a good idea to give a 22 year-old goalkeeper his competitive international debut in a qualify-or-die clincher. But they sure know how to handle a firearm.

IO is best known for its lugubrious Hitman series - and one suspects Agent 47's phone will be ringing off the hook this morning with the entreaties of irate England fans. Kane & Lynch: Dead Men is a brand new franchise from the Danish developer, promising much and delivering... Well, we'll leave that bit to Kristan, who will be delivering his verdict later this week.

In the meantime, you can sample a Dead Men teaser triple-bill on Eurogamer TV, with direct-feed footage captured from the final build of the game.

Go here!

The Sam & Max Revival (Never Say Die!)


Sam & Max creator Steve Purcell's day job? Story writer at Pixar. Purcell created the characters as a youth and went on to draw a comic strip and create a Sam & Max graphic novel. A LucasArts adventure game followed as did an animated series. Then things went south: The comics went out of print, the cartoon was canceled and LucasArts ditched the adventure game. Fast forward to the present day, where Sam & Max is experiencing a revival thanks to episodic point & click games. It's getting to the point where the games are now outshining the original comic. Says Purcell:

I still find that when people bump into me at conventions, they saw the game before they ever saw a comic.

And that's not necessarily at bad thing. Not a bad thing at all.

Hello, Phantasy Star Universe Expansion


Don't be ashamed. We know there are still some of you who play PSU. It's OK! We're not judging you, or your niche online gaming habits. We're just letting you know that Ambition of the Illuminus is now out on 360 (1600 points), PS2 and PC (both $40). It adds a bunch of stuff like new cities, new weapons and new bad guys, as well as increased character customisation. 360 players will need a copy of the original PSU, while PS2 and PC owners can make do without, as for them it's a standalone expansion.

PlayStation Phone "definitely plausible", says Sony


Talk of Sony making a PlayStation Phone has erupted on the internet once again as Sony Computer Entertainment's co-chief operating officer, Jim Ryan, states that such a gadget is "definitely plausible".

Speaking to the Economic Times, Ryan said, "The PlayStation is a proven success and so is Sony Ericsson. Convergence with the two arms working together is definitely plausible. It is hugely intellectually seductive to have a console oriented phone."

He goes on to comment: "What has been done is finding a match between a camera and a mobile phone, and that has been done wherein the mobile phone features are not reasonably inhibited and the camera is also a reasonably competitive product. It is hugely intellectually seductive to have a console-oriented phone".

Ryan later explains that, should such a device work well, the phone functionality would have to be built into a primarily game-playing machine, not the other way around like cameras in phones.

He makes no mention of when a so-called PlayStation Phone device may actually come into fruition.

This follows previous rumours sparked off by a patent filled by Sony Japan's Ericsson Mobile Communications dept. for a PSP-looking, phone-enabled device back in November last year. Check that out here, if you can be arsed to read through lines of repetitive, over-complicated jargon.

PS3 Unreal will make US holiday


The PlayStation 3 version of Unreal Tournament 3 has been approved by SCEA and has been released to North American manufacturing, according to Epic's Mark Rein.

"Midway has started talking to retailers to figure out exact timing and they will have a formal announcement early next week when everyone is back from the Thanksgiving holiday," he said in a statement.

"My guess is that Midway will start shipping the title to North American retailers on Monday December 10, and it could show up in stores as early as December 11, but more likely toward the middle of that week."

The game was originally scheduled to be released in November, but Rein did not commit to a specific date.

"All we've said is that we're hoping for a November release, but as you know we value getting it right over getting it right now, so there's no guarantee of that," he said on Epic's official forums back in September.

When Midway reported its third quarter results in early November, it lowered its financial outlook to reflect the delay of the PS3 version of Unreal Tournament 3 out of 2007. Even so, Rein left open the possibility that the game could still reach store shelves before Christmas.

Apparently, that has now become a reality...for North America, anyway.

"I think PS3 owners are going to really enjoy UT3 this holiday so make sure you get it on your shopping list!" he said.

As far as the UK and Europe are concerned, Rein noted that Epic had a few localisation-related tasks to complete before starting the certification process. He anticipates a January or February 2008 European release.

Romantics sue Activision over Guitar Hero


Billboard is reporting that the members of the band The Romantics have filed a lawsuit against Activision over Guitar Hero Encore: Rocks the 80s.

The game uses sound-alike musicians to sing "What I Like About You," but The Romantics apparently believe that the musicians sound too much like them.

The suit, filed in Detroit, alleges that the Guitar Hero recording of the song improperly imitates the band's sound which they have developed since 1979 and confuses consumers into believing that The Romantics recorded the music and endorsed the product.

Activision, RedOctane, and Harmonix Music Systems have all been named defendants in the lawsuit. The Romantics are seeking compensatory and punitive damages and are asking the court to enjoin further distribution of the game.

Although Activision has not yet responded to the suit, it should be noted that Guitar Hero players are informed that songs in the game are "As made famous by," rather than "As performed by," certain musicians.

The right of publicity gives an individual the legal right to stop others from using his or her identity for commercial purposes without permission, but typically this arises only in cases where well-known voices are being imitated.

SCi: Talks continue on takeover


SCi has released an interim management statement that discusses the company's first fiscal quarter results and specifies that it has no new information to release regarding any possible takeover.

"We have nothing to add to this earlier statement at this point but confirm that we continue to be in discussions," read the statement.

The release also noted that unit sales increased by 14 per cent year on year, despite no major product launches, and success was spurred on by Pony Friends for the DS - although the higher numbers of games sold were at generally lower price points.

The company stated that early sales of Kane and Lynch: Dead Men in the US were positive, and that it would issue an updated statement in January.

It had been previously speculated that Ubisoft and Warner Bros were interested in acquiring SCi, but Ubisoft subsequently ruled itself out of the running, while Warner Bros added Traveller's Tales to its books instead.

Electronic Arts, Sony and an unnamed Chinese company have also been touted as possible bidders.

Wii stock selling out in minutes, reports HMV


HMV has told GamesIndustry.biz that the Nintendo Wii is selling out within minutes of going on sale, as consumer appetite for the console continues to massively outstrip supply.

The High Street retailer is confident it receives a fair share of stock as Nintendo does its best to meet demand, but admits to a frustration in not being able to fulfil customer's needs.

"Our store on Oxford Street had a delivery last week and it sold out in 34 minutes," revealed Tim Ellis, HMV's head of games. "That gives you an idea of how many we could actually sell."

"We're selling out so quickly at the moment it's frustrating for all parties concerned and it's the same everywhere. If we weren't getting any stock and everyone else was we'd be crying about it but we seem to be getting our fair share," he said.

Software for Nintendo's home console is also enjoying healthy sales, and it's not just the big first-party titles such as Super Mario Galaxy and The Legend of Zelda doing good numbers.

"Nintendo games are genuinely good, but I think third-parties are starting to catch up," said Ellis.

"Companies like Sega, with Mario and Sonic at the Olympic Games, Boogie from EA, Cooking Mama, some of the Ubisoft titles like My Word Coach – they aren't selling as well as Brain Training but it all adds up to a healthy market.

"The volumes on the hardware are such that it's now worthwhile for publishers to make the extra effort of working with the Wii," he added.

The Gradius... Music Box?


That's not just some music box. It's a Gradius music box! This early 90's promotional item wasn't available in Japanese stores, but only from King Records Japan by sending in application tickets from three King Records Gradius CDs. It plays a 15 snippet of "Farewell," the ending tune from Gradius 2

Soldier Of Fortune: Payback Cleared For Australian Release


Was a sad day for Australian fans of Soldier of Fortune when the latest iteration, Payback, was refused classification in Australia due to its excess of gory bits. So let's turn those frowns upside down! Activision have sent word that a revised cut of the game has been okayed by the Office of Film & Literature Classification, who slapped an MA15+ rating on it in time for an "early 2008" release. What was cut/changed? Activision say they've reduced the ragdoll physics, toned down the blood and gore effects and completely removed the dismemberment of bad guys, regardless of whether they're alive or dead. Good news for Activision, but...removing gore from Soldier of Fortune? It's like taking cookies away from the cream.

Delayed Fatal Inertia Coming to PS3s Next Spring


Fatal Inertia was at one time a PS3 exclusive. Not it's not! Heck, the Xbox 360 version of the Unreal Engine 3-fueled racer has been out for over a month. So when's the PS3 version going to hit? Koei won't give a formal release date for it, but said it would be out sometime in Spring 2008. No word whether that version will have extra content. Previously, the game was delayed "indefinitely," but Koei has since decided to keep the dream alive. But, man, these companies and their floating release dates. Who can keep up?!

Didn't the 360 version suck balls anyway?

Activision "Looking Into" GH Wii Mono Issues


For a few weeks now, we've been getting emails and hearing complaints about Guitar Hero III on Wii. Namely, that its sound only outputs in mono. Mono. Hey, Activision, the 1950s just called, they want their sound format back. While many obviously either don't notice or don't care, those who have and do should know that Activision are...looking into the problem:

We are already looking into the issue, and rest assured, are working to offer a possible solution to our fans.

Course, they haven't found one yet, but hey, I'm sure the same guys who let a game ship in mono sound will be able to speedily resolve the issue. No sweat.

Simple 2000: The Japanese Software Chart


Good news! Mario Party DS' success probably means there will be future Mario Party games! Thanks, God. We appreciate you answering our prayers. What didn't hold up as expected was Shin Sangoku Musou 5, also known as Dynasty Warriors 6, which certainly didn't sell as well as Mario Party and Resident Evil: The Umbrella Chronicles. Still, it's a fairly solid week for the underdog PlayStation 3, which charted with the aforementioned, Hot Shots Golf 5, Ratchet & Clank Future, and newcomer Heavenly Sword. Plus, folks bought Game Center CX. Good for them!

The following stuff sold pretty well in Japan for the week of November 12th to the 18th.

01. Mario Party DS (DS) - 116,000 / 350,000
02. Resident Evil: The Umbrella Chronicles (Wii) - 83,000 / NEW
03. Shin Sangoku Musou 5 (PS3) - 76,000 / 264,000
04. Pro Yakyuu Famista DS DS (DS) - 49,000 / NEW
05. Game Center CX (DS) - 46,000 / NEW
06. Super Mario Galaxy (Wii) - 40,000 / 365,000
07. Heavenly Sword (PS3) - 15,000 / NEW
08. Final Fantasy Tactics A2 (DS) - 14,000 / 230,000
09. Wii Sports (Wii) - 13,000 / 2,211,000
10. Soukou Kihei Votoms (PS2) - 12,000 / NEW

11. Wii Play (Wii)
12. Flash Focus: Vision Training in Minutes a Day (DS)
13. DS Nishimura Kyotaro Suspense Shin Tantei Series: Kyoto Atami Zekkai no Kotou - Satsui no Wana (DS)
14. My Housekeeping Diary (DS)
15. Ratchet & Clank Future: Tools of Destruction (PS3)
16. Mario Party 8 (Wii)
17. Hayarikami 2 (PS2)
18. Mario Kart DS (DS)
19. Shin Sangoku Musou 5 (Xbox 360)
20. DS Literature Collection (DS)
21. Pokémon Mysterious Dungeon: Time Expedition Party (DS)
22. Taiko Drum Master DS (DS)
23. New Super Mario Bros. (DS)
24. Dungeon Explorer: Meiyaku no Tobira (PSP)
25. Kanji Brain Test 2.5M (DS)
26. Anata o Yurusanai (PSP)
27. Pokémon Mysterious Dungeon: Shadow Expedition Party (DS)
28. Monster Hunter Portable 2nd (PSP)
29. Ghost Squad (Wii)
30. Hot Shots Golf 5 (PS3)

Ocarina Of Time Deposes Imposter, Reclaims Throne Atop A Mountain Of Skulls



It was big news when we heard Mario Galaxy had overtaken Ocarina of Time as the #1-rated game of ALL TIME over at Gamerankings. That was a record that had stood for a long, long time. And, unless you want to be a prick about it, is still standing: Ocarina of Time has reclaimed the top position. Seems not everyone was done reviewing Mario Galaxy, and when a couple more scores trickled through the gates that weren't up to the other's standards, it dropped Mario to #2. I know that was enough to cancel my pre-order (Aus release date: Nov 29). Who wants the second-best game of all time? Not me, that's for sure.

Wednesday, 21 November 2007

Get a friend to buy a 360 this Christmas and you'll both receive TEN Arcade games


Microsoft is offering Xbox Live Arcade games for 360 owners who persuade their friends to buy its console.

The Together Experience, as it's calling it, has you a your Xbox-buying friend fill out a form together (after buying a lovely new console, obviously) where after you'll both receive ten Xbox Live Arcade games. Yes, ten.

And they're not crap ones, either. Every Extend Extra Extreme, Sonic The Hedgehog, Street Fighter II Hyper Fighting, Bomberman Live, Marble Blast Ultra, Spyglass Boardgames, 3D Mini Golf Adventures, Small Arms, Assault Heroes and Zuma Deluxe will all go to bargaining punters.

You can find the terms and conditions of the deal over on Xbox.com. It sounds like a brilliant program to us, especially in the run-up to Christmas when we know plenty of people we can "persuade" to buy an Xbox 360.

The worst achievement ever


Turok's "Grab Bag" achievement has earned itself the crown of being the worst achievement of all time.

Why? The achievement description reads Kill at least 1 creature, 1 enemy, 1 teammate, and yourself in the same round of a public match. Wonderful. A whole 10 gamerpoints goes to the incredibly skilled player who manages to fire a rocket launcher at the side of his team-mate's head while he's trying to snipe.

So if you find yourself being stabbed in the back for no rhyme or reason during a public match, don't blame that player. Blame Turok

Take-Two expands credit to $140 million


UK business gets access to $25m

Grand Theft Auto publisher Take-Two has expanded its credit facility from USD 100 million to USD 140 million, with USD 25 million available for the UK business.

The credit will be used to get the publisher through the coming Christmas season and into the new year, and lenders once again include Wells Fargo Foothill and Citigroup.

"Our credit facility will support our periodic working capital needs during the busy holiday season and beyond," commented Ben Feder, CEO of Take-Two.

"We look forward to further strengthening our financial position with the release of our solid 2008 product slate, including Grand Theft Auto IV in our fiscal 2008 second quarter," he added.

Take-Two's UK outfits include Grand Theft Auto IV developer Rockstar North, Rockstar Leeds, the studio responsible for GTA games on the PSP, and the European headquarters at Rockstar London.

PCs always better than consoles, says Crytek art director


While admitting that he doesn't spend that much time playing them, Crytek's art director says that videogame consoles can't compare to the PC.

"My opinion on them in comparison to the PC is that I think the PC is always better," said Michael Khaimzon
"Because the PC you can do so many things with, and the console is just there for the gaming."

Khaimzon, who grew up in Communist Russia, hasn't worked on any console games. He has, however, helped create the amazing visuals in the Crysis PC game.

He views consoles as inferior simply because there are so many more things you can do with a PC.

"You cannot create characters on a console - you can't run a 3D programme from one, as far as I know. You can't play certain strategy games on a console well, like Total Annihilation for example, or at least I haven't seen one, I think it's limiting to certain types of games," he said.

At the same time, he noted that PCs allow user to plug in a controller and play the same kinds of games as consoles.

Khaimzon isn't concerned with compatibility issues and the price of graphics cards, criticisms that are often brought against PC gaming.

"[N]obody forces you to upgrade your PC. You can take Crysis and play it on a medium-spec machine and it will still run, even on an older machine.

That said, Crytek recommends that Crysis be run on an Intel Core 2 Duo or AMD Athlon 64 PC with an NVIDIA GeForce 8800 GTS 640 MB graphics card that costs upwards of USD 400--more than the 40GB PlayStation 3, the Arcade or Pro model Xbox 360, or the Nintendo Wii.

"If people think there are games that are worth buying a USD 500 video card for, then they should go ahead and buy it and enjoy games of that quality - but they can still enjoy games at a lower quality as well," he explained.

Rainbow Six Vegas 2 unveiled


Yeah I caught it yesterday too but here's the news for anyone who didn't know already...

Ubisoft has whipped the wrappers off of Rainbow Six Vegas 2, the next and sixth instalment in its tactical shooting series.

It's due out here next March on PC, PS3 and 360, and not a lot appears to have changed. The Montreal studio who made the first will be developing it, and offering more in the way of co-operative, tactical and online options than before.

Elsewhere there will obviously be a new campaign to get stuck into as well as more fancy graphics to ooh and ah at.

"Tom Clancy's Rainbow Six Vegas took the gaming world by storm in 2006 thanks to its technological advances and gameplay innovations," said Yves Guillemot, smiling boss of Ubisoft.

"We are convinced that Tom Clancy's Rainbow Six Vegas 2 will remain a pioneer in the highly competitive first person shooter genre, bringing more of what Rainbow Six fans love to the table."

As Yves helpfully mentioned, Rainbow Six Vegas came out last year and was actually very good - a welcome return to form said Kristan in our review.

Hopefully this time Ubisoft can brush up on a few of its production values and make the story a little more engrossing. If it does, this could be one to remember for years.

Sony launches PSP Store on PC


Sony Computer Entertainment has launched a new version of the PlayStation 3's online store - a website accessible via PC, specifically for PlayStation Portable owners - GamesIndustry.biz reports.

The store can be found at store.playstation.com and accepts existing PlayStation Network logins. Contents differ between regions, as with the PS3 Store.

The existing PSP download service will be closed at the end of January, and members will be contacted with details of how to use the new site and transfer their already-downloaded content.

The new site, which launches with a series of full and casual games, demos, gameplay videos, movie trailers and themes (see full list below), has the same look and feel as the PS3 version, and content can be downloaded and transferred from the PC to a PSP Memory Stick via a USB connection and Sony's download manager software.

While demos and trailers will be free, the service - available in 25 countries across the world - will also offer full games for sale, such as Bboy, classic PS one titles including Crash Bandicoot and WipEout, and more casual titles at lower price points.

While anybody may browse the site for free, existing PlayStation Network account holders will be able to download content as soon as the service launches, while new users can sign up on the site - and all account management options are available as well.

The service will be updated with new content every week at the same time as the PS3 Store.

Who Wants Club Nintendo Swag?


Those interested in Club Nintendo's latest swag, you can stop asking your parents to proof-read your angry letter to Nintendo. NCSX and Play-Asia got your back. Both online importers will be taking orders for the Mario Galaxy soundtrack and SNES Wii pad, and while prices are a tad steep, we're confident you of all people can find 17 separate ways to justify the expenditure.

Play Console & PC Games Without A Console Or PC


The future is not now. But it is soon. Remember that streaming games technology we posted about a little whiles back? Something very similar, and a bit more concrete, has just been announced by t5 Labs for the US and Europe. Using a set-top box, t5 say they'll be able to stream console games straight to your TV, just like on-demand movies. No word on pricing schemes or participating publishers (though t5 say they're currently in negotiations), but they're hoping to launch in Q2 2008 in Europe, with a Q3 launch in the US to follow.

And The Dragon Ball Z Movie News Continues!


So Hollywood is making a Dragon Ball Z movie, which will probably suck to varying degrees. Goku will be played by Justin Chatwin, Tom Cruise's son in War of the Worlds. Rumor has it that Mexican actress Camila Sodi auditioned for the role of Bulma, which makes sense as the movie is being shot in Mexico. If true, she might be a good choice. Aqua hair aside, she at least looks like her anime counterpart. Now whether she can act or not...

Won't "Rule Out" Its Own Rock Band Type Game


Got your copy of Rock Band? The band-in-a-box game looks like it's going smash hit. The game was developed by Harmonix and is being published by MTV Games. Electronic Arts is handling the distribution under a three year deal. EA does make money on each sale, but it's considerably lower than if Rock Band was a straight up EA title. Does that mean Electronic Arts is interesting in making its own Rock Band clone? EA Partners general manager David DeMartini:

That's not to say that we wouldn't at some point be involved in the genre, as this is a huge genre that hasn't reached full potential. We wouldn't rule anything out.

I can see it now: Exclusive licenses, yearly updates and a curse. Rock on.

Japan Goes Bonkers For DS TV Tuner


You may like the looks of Japan's DS TV Tuner. You may even fancy one. Know that Japan doesn't fancy them. Japan has gone CRAZY for them. Didn't matter that there was little advertising or fanfare for the tuners, because it all went down like this: pre-orders went up, too many people rushed to Nintendo's site, site crashed, site went back up, pre-orders sold out. All this for a teeny-weeny TV tuner that lets you scribble on the screen. Shine on, you DS-mad Japanese diamonds.

Japanese Actress Admits Halo 3 Obsession


We already know that at least one Japanese male likes Halo 3. Hell, he even got the logo shaved into his skull! And now we can point to a Japanese female who openly admits to liking Halo. Famed Japanese voice actress Kana Ueda (Rin Tosaka in Fate/stay night) says that she's really into the FPS and claims to have played it for something like 16 hours on Monday night! Apparently she's a hardcore gamer, and the Osaka-raised Ueda was previously really into Monster Hunter Portable 2. Guess that makes MHP2 a gateway game or something. So there ya go!

The Dorkiest Wii Game Yet


A team of Australian scientists have made a crucial breakthrough in science's never-ending war on fatties. They've built an exercise bike that's hooked up to a videogame...then gone and strapped two Wii Remotes to the rider. One to the leg, one to the helmet, so that not only is the rider's speed mimicked by the on-screen avatar, but their movements as well. Sounds promising from a theoretical point of view, but in practice? Look at that helmet! You want people to lose weight, not die suddenly, and horribly, of shame.

Tuesday, 20 November 2007

Shameful Blu-ray Porn Promoted with PS3


It's not only in format wars that shameful movies matter, but also console sales. In the basement adults-only section of Akihabara retailer AsoBitCity, the in-store display promoted the 40GB model and pointed out that it can play naughty high-def flicks. The sign says:

Blue Ray adult movies, definitely enjoy them on the new PS3.

Because there's nothing like seeing mosaics in HD! Hit the jump for more pics of the display. Mildly safe for work — depending on where you work.

Nobody Knows When Dragon Quest IX's Coming Out


Dragon Quest IX is a pretty big game for Square. It's the next proper Dragon Quest, and it's on the money-printing DS. You'd think they want to take their time with it, avoid rushing it, make sure its perfect. And you'd be dead right. At a shareholders meeting today, nobody at Square Enix could confirm, or even hazard a guess, at when it's coming, only that it's due in 2008. Could be January, could be December. Could even be January 2009. Oh, don't give me those sad puppy eyes, DQ fans. You know better than anyone how Squeenix roll.

Uncharted Devs Wish They Hadn't Shown It So Early


We've all played Uncharted. We all love Uncharted. Best game on the PS3 so far, hands down. Funny thing is, a lot of people - who haven't played the game - don't believe us. Think it looks awful. Think it looks patchy. And a lot of them are basing this off some earlier showings of the game, showings that didn't exactly paint it in the best light. Cue a bad case of the regrets from Naughty Dog co-prez Evan Wells:

Something else that I would say might change is...the fact that we showed the game so early. In fact, we knew at the time that it wasn't, you know, solid -- in particular the A.I. and the gunplay. And we put it out there hoping we'd get the benefit of the doubt that we still had seven months of production left and then of course, we got the feedback...and it was good feedback, and in some ways it was a great focus test for where we were headed.

Well, a lot of it wasn't good feedback, it was mean feedback! Awful, horrible feedback. Still, we get what you mean. Game's better, you're happy, PS3 owners are about to be very happy.

Club Nintendo's DS Lite Looking DS Game Holder


While others order the coolest stuff on Club Nintendo, my wife always orders the most useful. Her logic: It's free and useful. Our latest Club Nintendo loot? We got this nifty DS game cartridge holder. We think it's leather, but aren't sure. (Might be pleather!) Just love that it looks and folds like, well, a DS. There are even little magnets in it that make the case snap shut!

What Is It With These Spanish Language Games?


That's (apparently) a screen from Ubisoft's Spanish-teaching DS title, My Spanish Coach. So...an exercise in bad-taste stereotyping, or in teaching kids - regardless of colour or creed - a potentially vital means of explaining their paternal neglect? You, impartial observer, be the judge.

Ms. Pac-Man Looks Lovely on Hands


Aside from Square Enix's Final Fantasy costume jewelry, no gaming rings jump out at me. There are these: Ms. Pac-Man and a ghost. For those with man hands, there is also an approximately one inch version of the ghost ring. While the website dubs the ring "Ghost Ring Large," we refer to it as Blingy-Blingy.

Not Enough Rock Band To Go Around?


Emails are flying about today concerning Rock Band. All of them from either customers, or employees, of Best Buy. All tell a very, very similar story: that there's just not enough copies of Rock Band to go around. One reader attending a midnight launch let us know that his local store's (Florence, Kentucky) entire shipment was a no-show. Another, at the Columbus, Ohio midnight opening, was given a rain check despite being the very first person in line (he wanted a 360 bundle but the store only received two PS3 copies). Same for Minneapolis. We also got an email from a Best Buy employee, letting us know that no staff at his store are allowed to purchase a Rock Band bundle from the company until January 08. As of now we're obviously only hearing this stuff in connection with Best Buy (and obviously not all of them), so those with pre-orders anywhere else, breathe deeply with me. You might/should be OK. Those intent on shopping at Best Buy, though, consider yourselves warned, and prepare for any and all shades of disappointment.

Assassin's Creed is fastest-selling new IP since 2002


Ubisoft's Assassin's Creed has shot to the top of the UK all-formats charts and become the second fastest-selling new IP on an individual format behind 2002's The Getaway.

The Xbox 360 version of the game claims 67 per cent of sales, with the PlayStation 3 version taking the remaining 33 per cent. It also becomes the third fastest-selling Xbox 360 game within a weekly sales period.

Last week's number one, Activision's Call of Duty 4, has been knocked from the top as it suffers a 33 per cent fall in sales.

At number three this week is EA's The Simpsons Game, taking a 9 per cent dip in sales, while THQ's WWE Smackdown Vs Raw 2008 is at number four.

Nintendo's new entry Super Mario Galaxy only manages to debut at number five but becomes the fastest-selling Wii game, with Dr Kawashima's Brain Training staying at number six following a 62 per cent climb in sales.

Electronic Arts' FIFA 08 slips to number seven this week, whle Disney's High School Musical: Sing It! leaps into the top ten at eight with a massive 170 per cent boost in sales following a release on the Nintendo Wii.

Konami's Pro Evolution Soccer 2008 is down to number nine and More Brain Training from Dr Kawashima sits at number ten.

The only other new entry in the top forty this week is EA's PC-exclusive Crysis at number 14.

EA Casual appoints new VP of marketing


Russell Arons led Mattel's Barbie toy business

Electronic Arts has announced the hiring of Russell Arons as vp of marketing for the company's EA Casual label.

Arons has 14 years of global brand management experience, at companies such as InfoSpace and Hallmark, and was once in charge of the USD 1.5 billion Barbie toy business for Mattel. She will work with EA Casual president Kathy Vrabeck, formerly of Activision.

The EA Casual label was created earlier this year to develop and publish casual titles for consoles, PCs, handhelds, and mobile phones. It includes franchises such as Harry Potter, Boogie, Smarty Pants, and EA Playground.

Atari Q2 results: $7.7 million net loss


Atari Inc. has announced its Q2 financial results, showing a net loss of USD 7.7 million.

Net revenue for the quarter was USD 13.3 million, compared to USD 28.6 million in the comparable period of 2006.

As reported earlier, Atari's CEO, David Pierce, resigned last week. The company also announced that it would be leaving the production business to concentrate on publishing and distribution in North America.

Atari received a letter from the NASDAQ Listing Qualifications Panel on November 15 indicating that the company was now in compliance with NASDAQ's periodic reporting requirements.

Crysis To Be Followed By Crysis 2, And So On


Pssst. Crysis fans. Interested in strangling more bad men and throwing them off a cliff? Why of course you are. Today's your lucky day, stranglers, as Crytek boss Cevat Yerli has said Crysis is but the first part of an epic trilogy:

The game is designed as a trilogy, so you have two more instalments to come and the ending [of Crysis] is planned deliberately.

Makes you wonder how many games aren't planned these days as multi-part IP powerhouses.

Ben Judd Can Relate with Remake Rage


It's hard remaking things. Not because the source material is so great, but because people's memories of that original source material is so strong. Take Bionic Commando, for example. When the main character's design was unveiled, people freaked out! He had dreads and hots dogs in his mechanical arm. Capcom Producer Ben Judd knows exactly what it's like to behind a remake of an original game everyone knows and loves. He also like giant robots fighting, so he cam sympathize somewhat. Says Judd:

I think people have a comfort zone. So, as long as you stay plus or minus five within that, they'll allow you to be innovative to a certain degree. But if you overstep that too much and give something that's totally unique and different, then it's too hard to swallow, I think, a lot of the time. People say they want originality, but what they really what is what they're used to with a little sprinkle of originality on top. 'Cause we like what we are comfortable with. That's human nature in general. So, honestly speaking, I was a little disappointed. But at the same time, I can see where they are coming from, because I experienced a very similar emotion when I saw the first Transformer movie character design. I mean, it's sad, but a hundred percent I think I felt the same way. 'What the hell is this? These are the Transformers that I knew. Optimus Prime does not look like this. Screw that, I'm not gonna go see that movie.' That's exactly the same feelings I felt as a fan... But I did go to see the movie. And if I say I like it, people are gonna go, 'Oh my gosh, he liked Transformers, he's gonna screw up Bionic Commando.' And if I say I don't like it, then I'm a hypocrite. That's a lose-lose question.

The hair really doesn't bother us that much at all, so we can't fathom why people are bitching about that. Those hot dogs in his bionic arm? Those complaints we TOTALLY understand.

PS3 firmware 2.01 released


Sony has released the PlayStation 3 2.01 firmware.

The patch is primarily aimed at improving system stability during gameplay, when you're using the Internet browser and Information Board, or when you employ the upscaler for PlayStation 2 software.

It also stops the Remote Start feature introduced in patch 2.0 - which lets you turn on the PS3 remotely using the PSP - causing unintended power on.

Hellgate patch today


Developer Flagship will be taking the Hellgate: London servers offline today to implement a new patch.

Downtime is expected for a couple of hours between 4pm and 6pm GMT, after which you should find some new features to play with and plenty of fixes to niggling problems.

Chief among them is access to 24 character slots for absolutely everyone, a privilege previously restricted to those paying a monthly subscription. It benefits those of you eager to tinker with class builds and that sort of stuff, although make sure you realise you cannot use your single-player character online but have to start from scratch - better to make an early start than realise this late on.

Elsewhere there are countless bullet-points mopping up chat, connection, movement, quest, item and other fixes - best pop over to the official site if you want to bone-up on these. Incidentally, Flagship does know about and has a solution to the invisible party member bug, but it just missed out on being included in this update, patch 0.5. Word is to look out for this one soon.

The other message is for you to keep your feedback rolling in, as it helps Flagship know what to address in its on-going patches. Oh, and Guy Fawkes celebrations will be brought to and end, but thank you very much for taking part and we have learnt a lot, says Roper and team.

Halo 3 - second map pack due spring '08


A second map pack for Halo 3 will launch in spring 2008, according to Microsoft.

The company has divulged this bit of info in the announcement on the Heroic Map Pack, which will launch on December 11 for 800 Microsoft Points.

Heroic Map Pack contains three multiplayer maps - Standoff, Rat's Nest and Foundry - details on which hit yesterday afternoon.

Microsoft has said the Heroic Map Pack will be made free just before the second multiplayer map pack arrives next spring.

No details on map pack number two yet, but keep eyes peeled.

Crytek suggests fixes for Crysis borkage


"We just would like to let you know that we are aware of the currently occurring issues regarding playing Crysis Multiplayer online", says Crytek, in response to connectivity issues being experienced by gamers.

The developer has said "This topic has the highest priority for us now and we hope to come up with a solution as quickly as possible", in a statement sent out to the community.

"What we figured out so far already", the statement continues, "is that when you uninstall the MP Beta/SP Demo after you have installed the full version of Crysis your CD-Key might get removed accidentally. If this is the case please have a look at the workaround we provide further below. There is no guarantee that these work, but they have been helpful to many out there already".

Those workarounds can be found Here

Halo Novel Is A Best-Seller


It's not just Halo 3: The Game that's sold well. It's anything the series' proverbial Midas digit comes into contact with. Example: Contact Harvest, the wholly unremarkable-sounding novelization of mankind's first encounter with the Covenant, got as high as #3 on the New York Times best-sellers list, before slipping all the way down to fourth. And it doesn't even have Master Chief on the cover! Amazing.

Call of Duty 4 Busts Out Funny Arabic Mistakes


Sure, we've seen our share of funny in-game English. But what about other languages? Just because we can look at other cultures failed attempts at the English language, does that mean Western developers are free from foreign language fuck ups? Nope. Reader Hatem points to the Arabic in Call of Duty 4. Arabic is read right to left, but many of the in-game Arabic signs have been mirrored right to left so they come out backwards, funny and strange to native speakers. As Hatem points out, almost all the letters in Arabic connect. More often than not, the in-game signs feature Arabic letters that don't connect, changing meaning. Explains Hatem:

At first glance an arab reading person would think : WTF?? ... turns out they read "K.O aka Knock Out" , but here's where it got fucked up , arabic is one of those languages where almost all letters connect, but that didn't happen in this texture heh , and they made the mistake of writing it from left to right

Lost Planet Blows Onto PS3 In February


Capcom have announced that the upcoming PlayStation 3 version of Lost Planet is due to ship in February. Reminder: to make up for lost time, the PS3 version will hit shelves bundled with all the 360 DLC, as well as some of the PC versions multiplayer characters. Bonus! Here's hoping they can add a layer or two of spit and polish to those graphics over the next few months, eh?

British Sales Charts


Not a single Need for Speed, Juiced or football title? Something's not right here. Something's up. That aside, though, the remainder is more solid, predictable fare. Assassin's Creed does the double, Call of Duty 4 does the double, and Mario Galaxy makes an appearance near the top after only two days on sale. Well played, little man.

1) Assassin's Creed (360)
2) Call of Duty 4 (360)
3) Super Mario Galaxy
4) Brain Training
5) Assassin's Creed (PS3)
6) More Brain Training
7) Call of Duty 4 (PS3)
8) High School Musical (PS2)
9) WWE Smackdown v Raw 2008 (PS2)
10) The Simpsons Game (PS2)

Two Worlds fixed up


Sketchy role-playing game Two Worlds has undergone a spot of maintenance to fix up some of its glaring errors.

The "megahit", as the statement describes, should now have a much more stable multiplayer mode featuring less lag and more balanced game modes. Whatever that means - it's impossible to tell without patch notes, silly-billies.

But the real clincher is that not only will horses now be easier to control, but if you pay a fine you can re-enter towns you have previously killed in. As you do.

You can download the patch on the official website, although we suggest you find another game to play entirely. It isn't easy being this mean, but when you self-proclaim to be "perfectionists" even though you released a bug-ridden sham of an Oblivion copycat, then you deserve it.

MS giving away XBLA games




Microsoft has said you can get 10 free Live Arcade titles if you convince a friend to buy an Xbox 360.

If you have a chum who fits the bill, then pop over to the official site and fill out a festive form together. Just provide the serial number on both of your consoles and a sales receipt to show that your friend splashed out between 1st October and 14th December and you win.

Both of you will be given Every Extend Extra Extreme, Sonic The Hedgehog, Street Fighter II Hyper Fighting, Bomberman Live, Marble Blast Ultra, Spyglass Boardgames, 3D Mini Golf Adventures, Small Arms, Assault Heroes and Zuma Deluxe.

Given the Christmas line-up it shouldn't be too difficult to persuade them, either, but then we are WILDLY TEH BIAS so don't listen to us.

Dynasty Warriors 6 in March


KOEI has trumpeted that its sparkly new Dynasty Warriors 6 will be available on 7th March for 360 and PS3.

Yes it has a larger number on the end of a familiar title, but this version boasts quite a few changes. Under its hood is a new engine, for starters, so it looks better and can handle more enemies on screen - useful for something like this.

Those baddies your are demolishing with your martial expertise should now be a bit brighter, too, presumably not the drunken oafs of the past as they respond with tactics of their own - adapting to your attacks and so challenging you to keep things fresh and imaginative or you die.

You will also be able to climb, swim, control boats, smash walls, and devastate armies with unlimited combo attacks using a new Renbu system. You can fight tigers and wolves, too. Essential.

For those of you who are unfamiliar with it all, Dynasty Warriors is based on an ancient Chinese book called Romance of the Three Kingdoms, which details the unification of the land after a series of big and bloody battles.

You take the role of a historically-famed hero and turn the tide of war in these various skirmishes, a bit like in that film Hero with Jet Li - demolishing literally hundreds of enemies single-handedly. It's all terribly good fun.

SEGA silent on NiGHTS PS2


SEGA Europe has offered no comment over reports that a remake of Saturn game NiGHTS: Into Dreams is heading to PS2 early next year.

Word spilled originally from Japanese magazine Famitsu (translated by IGN), which said the iconic title would be getting 16:9 support and upgraded visuals, as well as an illustration gallery and movie viewer.
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Apparently the game is set to launch in Japan on 21st February 2008, and it will also be introduced at a budget price point - alongside a Nightopia Dream Pack that has the all important picture book inside.

Whether SEGA Europe's silence suggests it is a Japan-only offer is unclear, but we expect more to become clear as we get close to Wii game NiGHTS: Journey of Dreams release in January.

Nintendo Announces Two New DS Lite Bundles


A while back, crummy Legend of Zelda: Phantom Hourglass DS Lite retailer scans did the internet rounds. The quality was bad, and it was hard to decipher if the hardware was real or not. It is. It's just one of the new DS Lite bundles Nintendo is releasing on November 23rd, Black Friday. The other is a metallic pink version that will come with Nintendogs. Go figure. Nintendo's Perrin Kaplan explains:

We chose a couple of the products (games) we know are so loved ... and picked colors we know appeal to consumers right now... It's already this incredible cake and we just want to put more icing on it.

Nintendo is letting retailers set their own price, but a DS Lite and one game runs about US $160. Though, we'd expect Nintendogs to be less as the game is a couple years old.

NIS America Bringing Puzzle Game


Say "Nippon Ichi Software" turned-based strategy games come to mind that have made the Japanese developer. NIS created an American arm (NIS America) to help localize games like Disgaea. But what else does the subsidiary do? Next February, it's bringing over Jaleco puzzle game Puchi Puchi Virus. Says NIS America president Haru Akenaga:

Our core audience will remain the same, but we will also appeal to the information rich yet time poor casual gamers with unique and distinctive titles.

Britain A Little Short On Wiis?


Are 1.8 million Wiis a month enough for everyone to get their share? Maybe not. Reports are coming in that a Wii on the shelf is as common in the UK as a sunny day or a decent set of teeth. No, I kid, Britain, your teeth are lovely. Anyway, Woolworths, Dixons, Amazon, all are selling out within minutes of getting new stock in. If you're British and after a Wii, and are unable to get one...you really should have pulled your finger out earlier in the year.

What Makes Up An XBLA Game


Ever wonder how an XBLA game manages to scrape in under Microsoft's size limits for the service? This should help give you an idea. Undertow developers Chair were nice enough to give MTV's Stephen Totilo a breakdown of how they did it. And not just a breakdown, a lovely pie-chart, showing that the actual levels, environment and sound were the main belly-fillers. On the other end of the scale, poor old localisation only comprised 1% of the game. Sorry Finnish and Gaelic speakers, doesn't look like you're getting the full voice treatment.

New DS Bundles, Now With Pictures


Not sure why exactly we posted the news on the new holiday Nintendo DS bundles without pictures earlier this morning, especially considering that retailers had already leaked this information back in October, but the official press release comes with two pretty splendid pictures of the bundles, so I thought I would share them with you, because you guys are my friends and I love you. Above you'll see the gold Phantom Hourglass version in all its Triforced glory. After the jump, the pink Nintendogs bundle and a press release from the company that made this all possible.


Okay, fake pleasantries aside, why do they keep releasing these right after I buy a DS? I got the crimson and black Brain Age edition, and while it is indeed splendid, these two make it look like complete shit in comparison. The kids at the playground are going to pick on me! Well, at least until their parents call the cops to report a strange bearded man crying on the monkey bars. Then the other prisoners will laugh at me. *sniff* Damn you, Nintendo.

Bonjour To Le Empire Of Sports


There's a bit of an oil and water thing going on over at PC gaming blog Rock Paper Shotgun, where the distinctly British Kieron Gillen and Jim Rossignol have taken a jaunt across to Paris to check out upcoming MMO Empire Of Sports, in which there are "...no orcs, no elves, not even any spaceships - just healthy young folk wielding tennis bats, kicking foot-to-ball spheres, and pumping iron in a world full of gymnasiums."

Starting out with tennis, skiing, and bobsled, and with larger team sports planned for the future, it's explained by the gallivanting duo: "What's key to the Empire of Sports MMO concept is the world itself. This cartoon capital-city area is a linking hub of non-sporting activities that allows players to hang out, interact and organise games. It's a bright, science-fictional caricature of the real world, in which you can travel to the various sports facilities, shop, get tattoos and pick up sporting assignments (basically quests) that allow you to train your character and develop their repertoire of sporting skills."

So, is this exciting? Or just headscratching? Let the commenters decide!

Dungeon Lords Somehow Expands, Sequalizes


JoWood Productions has announced plans for a stand-alone expansion and sequel to 2005's PC action RPG, Dungeon Lords. The production of the games will be overseen by Dreamcatcher Interactive, the original game's publisher which JoWood purchased in November of last year in an effort to move into North America. For the record, Dungeon Lords was probably the buggiest, most incomplete game I had ever seen upon release. Buttons didn't work, tutorials were hosed, etc. Even now the game isn't complete, over 2 years after release. It was the only PC game that GameStop ever let me return, calling it defective. How that game scores an expansion pack in 2008 that bridges the gap between the original and the 2009 sequel is completely beyond me. Apparently it sold over a million copies. I'm guessing they've figured bargain bins sales into that number. Ew.

Monday, 19 November 2007

Disney enlarging Prague development studio


The Walt Disney Internet Group is extending its global mobile games business by increasing the size of its development studio in Prague.

The studio is to become WDIG's largest European location for the global development of mobile games. The facility, which is being renamed the Disney Mobile Games Studio, will officially open in its new location today.

"With the strength of Disney's brand, the depth of our content offering and our mobile gaming expertise, we feel that we are well positioned to capitalise on the growth potential of this sector across the EMEA region," said Cindy Rose, senior vice president and managing director of the Walt Disney Internet Group, Europe, Middle East & Africa.

An important factor in Disney's decision to expand the studio in Prague was the large pool of talented young game developers in the country.

"In the Czech Republic, there is a wealth of indigenous programming expertise, which combined with our long-standing Czech animation tradition, provides the ideal foundations for developing high-quality mobile games," said Jiri Rosenkranz, managing director of Disney Mobile Games Studio, s.r.o.

According to WDIG, the mobile gaming industry is expected to reach USD 8.4 billion in 2010, compared to 2.1 billion in 2006.

WDIG has worldwide game development centres in Los Angeles, Tokyo, Prague and Beijing. The company plans to increase the workforce in Prague by the fall of 2008.

In the Czech Republic, Disney cooperates with Telefonica 02, T-Mobile and Vodafone and is among the leading providers of mobile games.

Codemasters, Epic join ESA


The Entertainment Software Association has announced that Codemasters and Epic Games have become the latest publishers to join the organisation.

The ESA, which represents US computer and videogame publishers, now has 29 members. Its ongoing efforts include a global anti-piracy program, business and consumer research, government relations and intellectual property protection efforts.

"As our output diversifies, we are reaching an ever widening consumer base and that's particularly evident in North America where Codemasters, Inc. is now the group's fastest growing division," said Geoff Mulligan, Codemasters' president of North American publishing.

Prior to joining Codemasters, Mulligan was COO of Konami Digital Entertainment and a founding member of the ESA.

"With that growth comes responsibility to the market and its organisations. Having been part of the creation of the ESA, it continues to be an organisation whose work holds particular importance and relevance today and I am proud to have Codemasters join its membership."

Joining Codemasters in the ESA is Epic Games, headquartered in Cary, North Carolina.

"As an independent game developer and pioneer in enabling game mods and user-created content with the Unreal Engine, we look forward to bringing our unique views on balancing intellectual property rights and user freedoms to the ESA," said Epic's chairman and CEO, Tim Sweeney.

Raving Rabbids team to keynote GDC Lyon


Ubisoft's Rayman Raving Rabbids team will deliver Tuesday's keynote at next month's Lyon Game Developers Conference.

Creative director Nicolas Normandon and international product manager Loïc Gounon will discuss How to Build a Game Delivering a Mix of Social Fun and Absurd Humor.

Other recently announced sessions for the Lyon event will be delivered by Crystal Dynamics, EA Sports, Kuju and NCsoft Europe, and can viewed at the official website.

Lyon GDC will take place December 3-4 at the Centre de Congrès in Lyon.

PC execs: PC gaming too specialised


Leading PC executives have attempted to allay fears that consoles are threatening PC gaming, although some acknowledged that PC gaming has perhaps become too specialized and needs to appeal to a broader audience.

Representatives from nVidia, Intel, Microsoft, Electronic Arts, and Crytek used nVidia's GeForce LAN 4 event in Alameda, Calif. to ensure consumers that the state of PC gaming is healthy, although there were signs that the proliferation of home consoles which cater to both serious and casual gamers appear to have put the PC gaming industry on the defensive, reports News.com.

NPD statistics show that sales of PC gaming software totalled $970 million in 2006, a dramatic fall from $1.5 billion in 2001. It is believed that the relatively expensive price of PC hardware required to play games, in comparison to that of consoles like Microsoft's Xbox 360, Sony's PlayStation 3 or Nintendo's Wii, is largely to blame.

The PC gaming industry has combated the increased capabilities of next-gen consoles to cater to casual audiences by playing on its unrivalled capacity to deliver increasingly hi-tech titles such as flagship PC game Crysis, said Roy Taylor, nVidia's vice president of content relations.

He then acknowledged that the first-person shooter can't be played at its maximum settings even on many of today's top of the range PCs, forcing consumers to upgrade their systems simply to play the game in all its glory.

"Something needs to be done so a person buying a PC at Wal-Mart could be a PC gamer too," noted Randy Stude, director of Intel's gaming platform office.

He suggested that Intel's integrated graphics chipset, which delivers basic graphics performance for cheaper PCs, could be one solution for getting casual gamers interested in the PC as a gaming platform again.

The Darkness sequel "just a rumour", says 2K


An employee of comic publisher Top Cow Comics - which produces The Darkness comic series - has apparently let slip that a sequel to The Darkness game is in the works.

According to reports, developer Starbreeze Studios is currently hard at work on the second moody horror quest, said to be for Xbox 360 and PS3, for a late 2008/early 2009 release.

No further specifics were leaked, although the sequel is said to follow on directly from events in the first bloodbath of a game, which we enjoyed very much.

2K Games dismisses the chatter as "just a rumour", refusing to comment further on the matter.

Nanostray 2 Masters Shmuppets


While Nanostray was a solid side-scrolling shooter for the Nintendo DS, it wasn't without its fair share of problems, the most glaring of which was the endless continues, that made the game far less of a challenge than it could of been. Along with requiring the touch screen for weapon selections, these two features bogged down what could have otherwise been the perfect little handheld shmup. Now Nanostray 2 is still a couple of months away, but from my time with the preview build of the game Majesco was kind enough to send my way I can say that it triumphs over the original in every way.

First off, the continues have gone from endless to a mere three, which completely changes up the difficulty factor of the game. Amateur shooter fans will have to go through the first three stages multiple times before making it completely through with enough lives to even consider going on to the remaining five. You'll have to learn enemy patterns, figure out which of the game's five special weapons best fit the situation, and basically learn the level like the back of your hand. Frustrating at times, sure, but if this sort of thing gets you riled then maybe you should go back to your happy, colorful platforming genre where it's safe.

You can play through Adventure mode to unlock levels for play in Arcade mode, where you get the standard allotment of lives with no continues, with the goal to get the highest score. In Nanostray the first you then would get a code you could upload to the online leaderboards via the internets, but now you simply connect via Nintendo Wi-Fi and slap that baby up there for the world to see. The feature was already running in the preview and worked without a hitch. Granted my score sucked compared to the ones already posted, but such is life.

Challenge mode helps a great deal. In Nanostray 2, the challenges are like little shmup nuggets that test your skills in various aspects of the genre. They've created completely new sequences for the challenges, rather than rehash established levels, and they focus on completing quick tasks, like scoring 30,000 points in 45 seconds, or surviving for a certain period of time. Some are even exercises in tactical thinking, as you are put in a situation such as a ship rising to completely fill the area you are in, killing you unless you find a way to open up an area to hide. There are four sets of eight challenges, and every time you complete one you get a little better at the main game. Very nicely done.

The developers took complaints about the control scheme to heart, changing the weapon-switching over to the shoulder buttons so once you are in the game you don't need to touch the screen at all, unless you opt to control your ship with it. Choosing touch-screen control schemes moves the action from the upper to the lower screen, with the control pad handling your primary weapon and the shoulder working the special weapon. Controlling the ship with your stylus adds a degree of control and speed you don't get with the standard setup, though of course you're going to have a portion of your screen obscured by the stylus itself and your giant, snausage fingers - where applicable.

All in all, this is one amazing shoot-em up for the Nintendo DS, better than its predecessor in virtually every way. Unless they do something horribly wrong between now and the January release date, expect Nanostray 2 to be the shmup to beat on the DS.

Halo 3 Heroic Map Pack Coming Dec. 11th


Halo® 3 players will be able to enjoy three all new multiplayer maps on December 11 as part of the Heroic Map Pack, the first in a series of downloadable content from Bungie Studios to come via Xbox LIVE®.

Master Chief is excited about the first Halo 3 downloadable content.

Available for 800 Microsoft Points exclusively on Xbox LIVE Marketplace, each map presents a totally different play style.

* The symmetrical valley of Standoff, with its entrenched bases and fields of boulders is ideal for mid-sized objective and Slayer game types.
* The vast, labyrinthine passages of the Rat's Nest bring something completely new to the multiplayer experience: an indoor vehicle paradise. Strongly influenced by the Campaign mode, this map is ideal for big team battles.
* Foundry is the ultimate Forge map. Players can edit every single object in this voluminous industrial warehouse, placing stairways, walls, bridges, and tunnels to create an entirely new play space and build almost any kind of map imaginable.

All three maps will become available for free download via Xbox LIVE Marketplace in Spring 2008, just prior to the next wave of new Halo 3 multiplayer maps.

Rock Band's Best Bit - The Couture?


Just when you thought there were no more angles to be examined regarding Harmonix's Rock Band, a pair of blog posts have wandered along focusing on something intriguing - the clothes you can get in the game, the wonderful clothes, daaarlink.

Firstly, The New Gamer references Harmonix's Ryan Lesser revealing that he actually used apparel designers to work on the look of Rock Band avatars, with TNG commenting: "It's about time developers woke up and realized that game designers aren't the best folks to be doing costume design - I'm surprised more studios haven't already went this route."

Secondly, EA's MySims designer Robin Hunicke has got hold of the game, and contributes pics of her own heavily customized character on her GewGaw blog, grinning that "...the game provides a consistently customizable, believable, aspirational environment in which to create the rocker you've always wanted to be. It's a musical fantasy dream doll designer, plus karaoke and music game, on steroids." Aaand... bogle!

Dragon Releases Cheap 3rd Party Dual Shock 3


Don't want to wait until next year or pay completely hideous import prices to get your PlayStation 3 rumble on? Well over at Success HK they've just put up Dragon Electronics' Duo Shock 4 controller for sale. It's a 3rd party Dual Shock controller that works with the PS3, PC, PS2, and the PSone, all thanks to a USB to PS2 port wireless adapter. Sure, you'll have a dongle hanging off the front of your PS3, but it will make your controller vibrate pleasantly, and isn't that all you really need? The biggest plus? It's only $16.77 to order one! The downside? How much controller can you actually get for only $16.77? I don't think I have to say buy at your own risk here, because I believe in you people.

Ghostbusters: First awesome footage


Eyes alive for the first proper footage from Vivendi's Ghostbusters game.

Check it out here!

Announced last week, the new Ghostbusters game is a third-person action-shooter, with the storyline following on from events in the second movie. Both Dan Ackroyd (Stantz) and Harold Ramis (Spengler) are contributing to the game's story, and both are also reprising their film roles in the game.

There's also co-operative stream-crossing gameplay lined up, which if this footage is anything to go by is going to be fan-bloody-tastic.

Ernie Hudson and Bill Murray will also be providing voices and likenesses for the game.

You can also see the first screens and less-pleasing teaser trailer in my other news blog.

Temporary fix for PS3 Assassin's crashing


There is supposedly a fix for PS3 owners that have whipped up the highly anticipated Assassin's Creed this weekend only to find it crashing frequently.

Reported earlier, many of the game's bugs on the PS3 version have been (unofficially) linked to the FW 2.0 update, which is said to have been causing all manner of problems since its release.

But according to bloggers, PS3 users can fix some of the issues temporarily simply by disabling the Information Board on the 2.0 FW front-end menu, and disconnecting their PS3 from the (online) PSN while they play Ubisoft's adventure.

This will apparently cut down the frequency of the crashing.

Let us know if it works for you in the comments below, and sit tight for Sony's 2.01 update soon, which should sort out all the problems so you don't have to fool around with system options.

Lost Planet PS3 dated


The PS3 version of the initially Xbox 360-exclusive shooter, Lost Planet, will be out in February 2008, according to reports.

Previously the PS3 version of the game was down for release 'early next year'. Capcom was unavailable for comment on the February '08 date at the time of writing.

As announced back in October, the PS3 edition features all the download content released for the original Xbox 360 version of the game, in addition to bonus multiplayer characters - Frank West (Dead Rising), Mega Man and Jo from Lost Planet - that were released for Lost Planet on PC.

It is also reported to include online multiplayer for up to 16 players, via the free-to-use PlayStation Network.

Bungie wheels out Halo 3 stats


Having gotten ourselves excited about Half-Life 2: Episode Two PC stats earlier, it'd be remiss of us not to remark on the stats fed to the world by Bungie on Friday about how people have been doing with Halo 3.

The headline statistic is that 43.28 percent of people whose Xbox 360s are connected to Xbox Live have finished the game on Normal difficulty, while 15.14 percent have conquered it on Legendary. A (surprisingly large, if you ask us) 2.07 percent of people have unlocked all 1000 points of the Gamerscore.

Bungie's regular weekly update also reveals that 8.68 percent of people have unlocked the Marathon Man Achievement, which involves locating and accessing all the Terminals in the Campaign mode. Those are people. That's the sun. It's going to be all right.

If you want to see how some of your fellow Eurogamers are doing, poke your nose around the Halo 3 gamepage's door and you can check out your own Friend leaderboard, among other things, and note that really quite a lot of you have all 49 Achievements unlocked.

Finally, Bungie's latest update also says to expect some sort of news today, 19th November, claiming that "folks are definitely going to want to check back in here at Bungie.net and keep faces pressed to their monitors like children breathing on school bus windows in November, because there will be news". So more on that later, presumably.

Bach dismisses Sony's online efforts


Microsoft's Robbie Bach has dismissed Sony's PlayStation Network, saying he doesn't believe the console rival offers an online gaming service comparable to Xbox Live.

The company is currently celebrating five years of Xbox Live, with over 8 million users signed up to the service.

"It's fair to say that Xbox Live is clearly head and shoulders above anything anyone else has tried to do. We don't have competition," said Bach, speaking to the LA Times.

"Sony has done some things online, but nothing that can be called a service. We have a big advantage and we're going to keep pressing that advantage," he added.

As well as Arcade titles, demos and TV and movie downloads, Microsoft announced last week that it will begin offering original Xbox games via Live, including hit titles Halo, Fable and Crimson Skies.

"We have a very strong, very powerful computer network that provides the backbone for our service," continued Bach.

"Perhaps the most important thing we have is over 8 million passionate members who create and define what Xbox Live is. It's a tough thing to create, and we're going to continue to nurture it."

Qantm opens first UK college


Australian private college Qantm is to open the doors to its first UK facility in Islington, London, on November 22.

The college already has facilities in Brisbane, Sydney and Melbourne that provide Diploma and Bachelor qualifications in animation, digital video, games programming, graphic design and multimedia disciplines.

"The UK was always going to be a prime choice to benefit from a Qantm educational facility," commented Nic Oliver, marketing manager for Qantm.

"There’s a thriving game development community here which is crying out for skilled graduates.

"We are bringing our 11 years of experience in Australia to offer relevant and practical courses that will allow the UK to continue punching above its weight as the games industry continues its explosive growth."

Qantm works closely with development studios in Australia, and hopes to establish similar relationships with some of the UKs leading development teams.

"Qantm’s courses are run by instructors with solid industry experience and offer students a real insight into the game development process," offered Steve Stamatiadis, creative director of Krome Studios.

Halo 3's Iwo Jima tribute


A cool thing for Halo 3 fans to check out on this cold, wet and dreary Monday morning is this tribute to Iwo Jima spied over on Bungie.net.

While it has to be said, we don't remember there being any soldiers in the original photo pointing their guns at the sky to ape the look of raising the flag, it's still a clever bit of creativity...

Free Halo 3 for Xbox Live 'original' users


Microsoft is offering a free copy of Halo 3 to all new Xbox 360 purchasers this Christmas... though you'll have to already have an original Xbox and current Xbox Live account (is anyone actually playing Xbox Live on the original Xbox any more?).

Original Xbox Live subscribers who purchase an Xbox 360 and migrate to Xbox Live Gold (that's the 360 paid version) between November 21 and December 21, then register on this website (phew!) will get sent a copy of Halo 3 by Microsoft.

It's currently only open to North American customers and even they won't be able to finish the fight until January, when Microsoft sends the copies out.

We've been on the case with Microsoft's UK op, which was unavailable for comment at the time of writing, but anyway hasn't anyone who cares already got Halo 3 already?

More Blood Bowl from Cyanide




French developer Cyanide has said it will be making additional Xbox 360, PSP and DS versions of Blood Bowl for release next year.

The Games Workshop sports game was previously only being created for PC, but due to a very successful year it can now apparently afford to branch out.

Cyanide was granted the go-ahead to use the licence by the lead figure giant last year, even though it had been refused once before while creating copycat title Chaos League, which failed to ignite critical fuses.

Blood Bowl is a turn-based American Football game where fantasy races like Orcs and Elves go at it using all sorts of illegal moves and abilities. Cyanide will let you play it in either real time so you get a faster paced experience, or turn-based for something a little more authentic.

Crytek: Crysis "designed as a trilogy"


Crysis a trilogy? Yep, according to Crytek boss Cevat Yerli the developer is planning two more games.

"The game is designed as a trilogy, so you have two more instalments to come and the ending [of Crysis] is planned deliberately. But I cannot answer any more questions here please as we want to keep some surprises for you all", Yerli said in an IRC chat.

Yerli has also said that the first patch for Crysis should be out by the end of the month.

"We are collecting up all the user feedback now and planning patches that will address as much as possible as fast as possible. The first patch will be out in 7-14 days".

DS hits 20 million in Japan


Sales monitor Media Create has announced that Nintendo's handheld DS system has passed the 20 million sales barrier in Japan.

Released in December 2004, the Nintendo handheld sold six million units in Japan by February 2006 before the revamped DS Lite was launched. A further 14 million units have been snapped up since, equaling 20 million in just less than three years.

According to Media Create, the DS, in its two guises, has captured 50.26 percent of the Japanese hardware market since releasing. 83.95 million software units have been sold, accounting for 40 percent of the entire software market. Two Brain Age titles, which between them have sold 8.35 million units, account for 9.94 percent of that figure.

Codemasters sales up 38%


Codemasters has announced a 38 per cent annual growth in sales in the past financial year to GBP 71.5 million.

The results are partially the result of a strong performance in North America, where net sales grew 151 per cent to GBP 17.1 million, attributed by the company to the signing of a distribution deal in the territory with Warner Bros.

Operating profit was up from GBP 1.1 million last year to GBP 5.6 million this year, with key software titles in the period including Colin McRae: DiRT, Overlord and Lord of the Rings Online.

The company invested GBP 40.5 million during that time in the development of its games, as well as proprietary technology including the Neon graphics engine.

Forthcoming titles include Clive Barker's Jericho, Turning Point: Fall of Liberty, HEI$T and Rise of the Argonauts.

HL2: EpTwo stats digested


We all had fun pouring ourselves over the new Steam hardware survey results last week, but accompanying those were also some Steam stats for Half-Life 2: Episode Two.

Looking back at the equivalent Episode One stats, average total playtime was 4 hours, 1 minute, with average completion time at 5 hours, 36 minutes. 38.82 per cent of people completed the game, although Valve notes that over 50 per cent reached the final map, and suggests that people were quitting before the credits or that there is a bug in how they collected the data.

So how does Episode Two stack up? On the surface of it, not all that differently. Average total playtime is up, but only to 4 hours, 45 minutes, while average completion time is now 6 hours, 12 minutes. The Episode Two stats page doesn't specifically list a completion percentage, but if you check the Achivements monitoring page, some of the Achievements associated with acts at the very end of the game have been unlocked by over 50 per cent of the Steam player-base who have played Episode Two.

So, maybe not what Valve was hoping to hear? It depends how you look at it. Probably the most important detail missing is that we're still only just over a month into the game's life, whereas the Episode One stats page covers a period between 6th June 2006 and this morning. A better comparison, then, would be the stats people first observed on 26th June 2006, at which point the average playtime was just under three hours, with average completion time just over five.

Assuming that a lot of the people who have completed Episode Two on the PC in its first month on sale are hardcore fans of the series, then it seems safer to compare their feats to the early-days stats from Episode One, and to assume that people who come to it slightly later will either take more time or spend more time over it. The early adopter comparison would suggest that Episode Two takes over an hour longer and that most have got an hour and a half more out of it.

What's more, PS3 and Xbox 360 stats are not reflected, and it would be interesting to see how many less fussy Valve fans chose to take home the latter version a couple of days later rather than sitting there at 8am on the morning of the Steam unlock chomping at the bit.

The Episode Two stats page also includes some highly sexual graphs and "death maps", which note where people usually died. You can also observe, as with the Steam hardware survey, who was using which version of DirectX, and which difficulty level people opted for - with over 70 per cent playing through the game on Medium, and just under 18 per cent playing on Easy.

Atlus now a 360 publisher


US publisher Atlus has shaken hands with Microsoft to become an official third-party publisher for the Xbox 360.

The first titles it will publish will be localisations of Japanese tactical role-playing games Operation Darkness and Spectral Force 3 sometime next year, and teaser sites for both are already up and running.

Operation Darkness puts a supernatural spin on World War II and sees you battle none other than moustached maniac Hitler as he sweeps through Europe.

Spectral Force 3, on the other hand, puts you in the boots of a mercenary commander and asks you to amass an army of around 40 characters to battle the baddies.

Atlus has been responsible for bringing critically celebrated games like Trauma Center and the Shin Megami Tensei series to western audiences in the past.

And while Atlus doesn't publish games in Europe, its catalogue has been picked up by the likes of Ghostlight, Ubisoft, KOEI and Nintendo previously - so we should see both new 360 games here.

House of the Dead on Wii - first screens


Sega has confirmed last week's rumours that old House of the Dead games will be coming to the Wii.

The second and third instalments of the zombie shooter will indeed be bundled together and released on Wii next spring. A perfect excuse to pick up the Wii Zapper then, which will be in the shops bundled with Link's Crossbow Training before the year's out.

Arcade and Time Attack modes will both be available, says Sega, along with single-player and co-operative antics. It'll be interesting to see if the earlier game is an Dreamcast port or straight from the arcade.

Sega's also bringing its current arcade shooter Ghost Squad to Wii.

"The House of the Dead franchise has been revamped for today's gamer looking for fast-paced shooting action on the Wii" commented Sega marketing man Gary Knight in the press release. "Utilising the new Wii Zapper, the player can get the renowned light gun experience in their own home."

After a quiet few years it looks like we're finally in the middle of a lightgun revival.

See Them Here

New Terminator game coming


It's been announced that a videogame tie-in for PC, consoles and mobiles is set to launch alongside the next Terminator film in 2009.

Like the movie it will be titled Terminator Salvation: The Future Begins. The Halcyon Corporation, which owns the rights to the Terminator franchise, is forming a new division to develop the game.

"When you own the intellectual property and have the creative control, you can make sure you're publishing a top-tier videogame that will satisfy the needs of the marketplace," said acting CEO Peter Levin.

Apparently work started on the game several months ago and a member of the development team has been working alongside the production crew in Budapest, where the movie is being shot, since the start.

"We don't want the game to be the stepchild to the film," said Halcyon exec Derek Anderson. "They're of equal importance, and we want both to be of the same quality and be the same compelling experience."

And Terminator isn't the only tie-in they've got planned. Halcyon also has first-look rights to the works of Philip K. Dick, him what did Blade Runner, and plans to release games based on his books, beginning in 2010.

Civil War game prompts Spanish outcry


Shadows of War: The Spanish Civil War, an RTS game which allows players to take either side of the 1930s conflict, has apparently caused something of an uproar in Spain.

The title, released on November 20 - the anniversary of dictator General Franco's death - has been received poorly by the mainstream media in the country, with families claiming that the "idea trivialises killings," reports The Guardian.

The conflict, which led to Franco's 36 years in charge, is widely thought to have seen 500,000 killed.

Paco Perez, project director at developer Legend Games, defended the game by saying: "As well as being entertaining, it could serve to remind people that they need to be conscious of past events to make sure they are not repeated."

However, the daughter of a man known as Franco's first victim, Commander Virgilio Leret Ruiz, who is named in the game, disagrees.

"It is not a historical event buried in the past, but is very fresh in the memory of Spaniards. There is no justification for trivialising the killings and the suffering and pain of the victims when we still haven't reconciled ourselves with the past."

COD4 Live patch in works


Infinity Ward is planning to patch Call of Duty 4 for Xbox 360 in the relatively near future to take care of various online issues.

Speaking on the game's official forum, IW's community relations manager explained that the update will optimise things like match-making and host-selection, among other tweaks.

These include the addition of host-migration, so if the host leaves a game it automatically chooses the next best host, as well as a new control scheme, improved network performance in 18-player games and other tweaks detailed on the thread.

Elsewhere, IW said that a separate update will solve an issue relating to corrupt profiles.

Neither update has a deployment date, but we'll let you know when they're out there.

Not that their absence seems to be doing Call of Duty 4 much harm. It's top of the UK sales charts, and Major Nelson's latest Live activity charts reveal that it is now second only to Halo 3 in terms of popularity, displacing Gears of War.

Fallout 3 Gets 12 Endings


One ending? Boring. Two? Thanks, but it's just not gonna cut it. Not with Fallout 3 boasting of not just two endings, but two, two, two and then some. Bethesda's Pete Hines has told CVG that depending on what you do during the game and how you do it, you can expect between 9-12 different endings to the game. That's a lot. Hopefully this move has been made with more than just replayability in mind. Because playing an RPG 9-12 times? Not. Fun.

Musler: PS3 will catch up to, if not surpass, 360


Sega's director of artists and repertoire agrees with analysts who think that the PS3 is going to catch up to, if not surpass, the Xbox 360.

It isn't just the recent PS3 price cuts which will certainly help bridge the gap, but the availability of big titles, Noah Musler told GamesIndustry.biz.

"Microsoft has done a good job of closing the gap between the platforms. I don't think they are in the situation they were in with the PS2 and Xbox 1, but it is still too soon to say," Musler remarked.

He notes that analysts think the PS2 could remain viable through 2009.

Having a variety of PS3 prices for consumers is certainly not going to hurt the PS3. "I think it has still got a little bit of time to grow," he said.

"Fortunately, there are a lot of videogame consumers out there, and the market continues to grow.

"People want to play games, and the games keep getting better. The development community is really driving that by making great product."

AMD receives Abu Dhabi investment


AMD has announced that it has concluded a deal with Abu Dhabi-based Mubadala Development Company that will see it receive USD 622 million before costs in exchange for 49 million shares.

According to a company statement, the money will be used "for general corporate purposes including accelerating its long-term, customer-focused growth strategy by investing in research and development, product innovations and manufacturing excellence."

Despite recent losses at the company, Mubadala sees the investment as a good opportunity, according to CEO and managing director Khalifa Al Mubarak.

"AMD is a great fit for Mubadala's investment approach — a spirited competitor and innovator led by a strong and visionary management team. We see significant opportunities for long-term growth and value creation."

The deal does not confer any controlling options to Mubadala, nor will it receive a place on the AMD board.

AMD today launched its Spider platform, which is designed for cutting-edge gaming with the inclusion of four ATI graphics card, while its main rival, Intel, has recently released its new hafnium-based 45nm chip.

Call of Duty 4 storms German, Spanish charts


The latest videogame sales data released for Germany and Spain shows Call of Duty 4: Modern Warfare making a strong debut.

In Germany, Activision's first-person shooter captured the top three spots, with the PC version at number one, followed by the Xbox 360 version and the PS3 version in at number three.

Call of Duty 4: Modern Warfare was slightly less popular in Spain, but still managed to capture three of the top ten spots. The PS3 version debuted at number three, followed by the Xbox 360 version at number four and the PC version at number eight.

THQ's WWE Smackdown! vs. RAW 2008 took three spots on the Spanish sales charts; Konami's Pro Evolution Soccer 2008 took the top spot (PS2 version) and the number six spot (PS3 version).

The official console and PC software charts for the week ending November 11, courtesy of Media-Control GfK International, were as follows:

Germany:

1. Call of Duty 4: Modern Warfare (PC)
2. Call of Duty 4: Modern Warfare (360)
3. Call of Duty 4: Modern Warfare (PS3)
4. Hellgate: London (PC)
5. WWE Smackdown! vs. Raw 2008 (PS2)
6. Fussball Manager 2008 (PC)
7. Singstar: Apres Ski (PS2)
8. Dr. Kawashima's Gehirn-Jogging (DS)
9. The Legend of Zelda: Phantom Hourglass (DS)
10. Singstar: Rock Ballads (PS2)

Spain:

1. Pro Evolution Soccer 2008 (PS2)
2. WWE Smackdown! vs. RAW 2008 (PS2)
3. Call of Duty 4: Modern Warfare (PS3)
4. Call of Duty 4: Modern Warfare (360)
5. Dragon Ball Z: Budokai Tenkaichi 3 (PS2)
6. Pro Evolution Soccer 2008 (PS3)
7. WWE Smackdown! vs. RAW 2008 (PS3)
8. Call of Duty 4: Modern Warfare (PC)
9. WWE Smackdown! vs. RAW 2008 (PSP)
10. The Legend of Zelda: Phantom Hourglass (DS)

PS3 firmware 2.01 soon


Sony has said that firmware version 2.01 will go live in the near future, and that it is "a minor update that will improve the stability of PlayStation 3".

Apparently we're to expect more specifics "as the update is about to go live", the absence of which on Sony's US blog, where the above was posted by PlayStation Network operations director Eric Lempel, suggests we won't be waiting half an hour to download it today.

The last update, 2.0, introduced custom themes and the ability to turn on your PS3 using PSP (unless it's unstable, perhaps), as well as rejigging some of the menus and pinning up an Information Board.

As we learned subsequently, it also enabled DualShock 3 rumble support for all compatible PS2 games that included rumble functionality.

However, it didn't introduce the long-awaited in-game CrossMediaBar (XMB) functionality, which got a few people hot and bothered.

J Allard on central Live network


The Zune and Xbox product brands are ultimately meant to connect to the same network, says Microsoft's J Allard.

In a New York Times technology blog, the Microsoft exec talked about the company's online vision.

"The Zune guys have to run really fast. The Windows Mobile guys are on a two-year release cycle. The Xbox team now needs to focus on cost reduction, distribution and quality process. Everyone is on their own cadence. The one thing that transcends all this is the network as the nexus," he said.

Allard noted that the online services for Xbox, Zune and future products will merge.

"Today we have Xbox live for USD 50 a year. We have Zune Pass at USD 15 a month. We don't have a rationalised premium version yet.

"Fast forward a little bit, and you can image a menu like DirecTV. There is basic, there is enhanced, there is movie pack and NFL Sunday ticket."

Video will definitely be a key part of Microsoft's service.

"What I want to do at E&D [the entertainment and devices division] is build an entertainment service that can connect, that has a screen and buttons and a speaker, so you can watch what you want, where you want, how you want," Allard said.

In his vision, content providers will rely upon Microsoft to handle the technical details and marketing of selling their products, bringing that content to multiple platforms.

"We go in as a platform company and say to ESPN that we can offer preference information so you can curate programs in a way that has never been done before.

"And you don’t have to worry about multiple formats; we do it all for you on the back end. And you can reach all these eyeballs without lifting a finger."

Sony slashes PS3 development kit cost


Sony Computer Entertainment Inc. (SCEI) has almost halved the purchase cost of its PlayStation 3 development kit hardware, making game creation on the console significantly more affordable for small and independent game developers.

Sony is also rolling out new software development features, debugging tools, and support for applications such as ProDG and its SN tool suite. The pirce cut will see the PlayStation 3 Reference Tool fall in cost to ¥950,000 in Japan, $10,250 in North America and €7,500 for European developers.

The move follows a similar price cut timeline set out by SCEI on the PlayStation 2 development hardware, reducing the price just a year after the console's launch in 2000.

A Sony Computer Entertainment Australia representative confirmed the news represents a worldwide price adjustment, and as a result would also extend to Australian games developers.

Game Development Association of Australia (GDAA) CEO Greg Bondar was supportive of the announcement, confirming it would allow smaller software developers to be competitive in the Australian game industry and open the door to companies with smaller start-up capital. "A lot of the larger, established studios can get into it, even they find it cost prohibitive, but in general it now gives us and our members a broader base of access to such technology and opportunity to develop. I think it has been a prohibitive factor," Bondar said.

"If we have access to such development kits, it allows us to produce a better product, so we welcome it; [we] highly welcome it and congratulations to Sony."

Bomberman Live gets update


Hudson has whipped a new title update for Bomberman onto Live, fixing lots of niggling bits and pieces.

You can preview game rules from the lobby before you start, for instance, and there is less waiting between matches - 20 seconds if you're asking. Those of you with more than six figures in your scores should now have it displayed properly in the leaderboards, too, and if you win a bout you will have your Gamertag show up instead of a Bomberman head and you can brag for a full minute.
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Changing between costumes from Bomb-Up Packs 1 and 2 should now save properly, and kicking bombs into each other should result more often in dangerous bombs. Finally Scavenger can now be turned on for the Plunder Isle map, and there should be less power-up lag when playing online.

Boot Camps Trying To Cure Korea's Online Obsession


Way I see it, there's two ways to curb Korea's rampant obsession with online gaming. One is to ban all players, destroy all computers and shoot those who don't tow the line. Which would be effective, but also a little drastic. Onto plan B, then: boot camp. The NY Times has an interesting article on the "Jump Up Internet Rescue School", a military-styled camp where kids addicted to online gaming can be sent to get acquainted with friendship, routine, the outdoors and hard (physical) work. Computers are banned, online contact is banned and phone contact's restricted to one hour per day. Does it work? Maybe! One participant/inmate, Lee Chang-hoon, says:

I'm not thinking about games now, so maybe this will help. From now on, maybe I'll just spend five hours a day online.

Only five hours? Success!

Optimus Prime Lights Altair's Darkest Hour


So there you are, playing through Assassin's Creed, which - faux sci-fi trappings or not - is set in the 12th century. Long time ago. Lot earlier than the invention of children's toys. Or trucks. Which is why it's a little confusing to clamber up and see this intricately-carved wooden window/doorway thing. A little confusing, and a whole lot of awesome.

Friday, 16 November 2007

UT3 already works on 360


Mark Rein has said Unreal Tournament 3 already works on Xbox 360, and it did as far back as last spring.

What he meant to say yesterday was that his team will "start working on it again" after Christmas, not begin from scratch, silly.

"What I probably should have said was 'start working on it again'. We had the game up and running on all three platforms up until last spring," Rein clarified to games blog Joystiq.

"We stopped working on the 360 version so we could concentrate our efforts on shipping the various PC and PS3 versions."

The PC version is out on 23rd November and we are all very excited, but there is increased concern over whether the PS3 offering will be out this year - it was announced as a console exclusive until the end of 2007 back at E3.

Rein and Epic Games offer only that it "will be done when it is done", and are working as hard as they can to make it so - even if they are taking Christmas off how dare they etc.

Once back and a few belt-sizes bigger they will get back to work on the 360 version, which will hopefully prove a cinch, given that Epic already made something or other for it that did quite well.

"Once we get [the PC and PS3 versions] out of the way, and take some time to enjoy the holidays with our friends and families, we'll start working on the 360 version again," Rein continued, hinting that PS3 owners will get it in their stockings after all.

"There's still a decent bit of work to do. For example we have simple LAN play but no Xbox Live implementation yet and we need to work with Microsoft to figure out how to accommodate mods on their platform."

Phoenix Wright 3 misses Xmas


The third instalment in the acclaimed Phoenix Wright: Ace Attorney series, Trials and Tribulations, will not be out in time for Christmas.

Distributor Nintendo confirmed the news to Eurogamer, but said it had never mentioned a date so it will retain its TBC status. Well, TBC 2008.

Shame, given that it is the best of the series so far and we were going to include in our list of Christmas DS games to buy.

Phoenix Wright Ace Attorney: Trials and Tribulations is an adventure game with unusual court room battles. You play as Phoenix Wright and go around exploring crime scenes with the help of some psychic friends, gathering ammunition to win your case in court.

We had a chance to get to grips with it earlier in the year and called it one of the funniest games you'll ever play. If you have never played a Phoenix Wright adventure, then you should definitely consider picking this up, and if you have - well, it is more of the same only better.

J Allard remembers Live


Baby-faced Microsoft charmer J Allard has resurfaced to reminisce on the history of Xbox Live - coinciding rather well with the launch of iPod rival Zune this week.

Now, five years on, more than 8 million people play online games or download demos on 360 - admittedly most of them on Halo 3 or UNO. But Allard remembers when success like that sounded like fantasy.

"We had a lot of people that didn't really believe in Live; some internally, some externally," Allard told Larry "MajorNelson" Hryb in a podcast. "It was really hard talking to some game publishers and even developers thought it was never going to take off in the living room."

Even decisions as seemingly simple as putting an Ethernet port in the back of its new 360 console met retaliation back in 1999, the same year The Matrix was released.
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"Thinking about putting in the hard drive was a pretty straightfoward choice," said Allard. "We thought 10-times as much about whether or not we should go modem or broadband.

"Everywhere in [Microsoft] people thought we were slamming the door in the faces of our customers and going against better business judgement by saying broadband."

But it all worked out well for the hooded-jumper-under-suit-wearing Allard, who believes human potential is the key to the future - displaying that he still has a hankering for poetic statements.

This improvisation is common now in features like The Forge for Halo 3, but he first stumbled across it back when a 13 year-old taught him how to play Cat and Mouse in Project Gotham Racing 2.

"Part of the play we wanted to enable with Xbox was always about that make-believe world you would create with your friends in the backyard," continued Allard, who once hurt himself while riding downhill on a push-bike a bit too quickly.

"The early ad campaigns on the 360: Jump In - it wasn't a mistake that we picked jump roping, or cops and robbers, or the stand-off piece, or whatever - because that was what gaming was all about."

Clearly something went right, then, as uptake on the service shot up faster than a rat up a drain pipe. Even film stars couldn't keep their hands off it.

"I remember the first Xbox Live launch party we did in LA: Freddie Prince Jr. is there and he won't put the headset down; Sam Jackson is there and he won't put the thing down.

"All of these people that have entertained us for all these years were having the time of their lives on the thing we created. And that was cool.

He added: "We expected it to be much more of a staer step, but instead we got this real vertical cliff and its really beat expectations and predictions we had internally every quarter."

Allard also touched on just how difficult it was back then to launch a console against a brand like PlayStation, and how far Microsoft has come since. He likes a good challenge, does J.

"Sony PlayStation had an amazing reputation and people thought we were nuts for jumping into that category. Not only because we had never done anything like it before but also because Sony was such a venerable brand," concluded Allard.

Microsoft revealed late last month that it had sold of 13.4 million Xbox 360s around the world, which compares well to 5.59 million PlayStation 3 consoles sold globally. Obviously MS has had a head start, but its come a long way since its "nuts" venture began.

J Allard is currently in charge of getting Zune off the ground, and faces a new rivalry against market leader Apple with its iPod.

It is an uphill battle, but Allard enjoys broadening Microsoft's horizons and moving the company forwards. Back in 1999 Microsoft approached Walmart for the first time to sell its console, today Zune launched in 31,000 shops from the outset.

Gamble on fights in Smash Bros.


Super Smash Bros. Brawl is set to include a new Spectator mode that allows you to watch random matches over the Internet and gamble on the results.

Unveiled on the official Smash Bros. DOJO!! website, Spectator mode does much as it says - although, this being Nintendo Wi-Fi Connection, no player data is actually shared, so you can't groom anyone. Aw.

Surely the best bit though is that when you get into your random match, you can bet coins on the character you think will win before it kicks off. Which is just wicked.

Spectator mode joins an ever-growing list of cool little bonuses announced for Super Smash Bros. Brawl, which already has a star-GET-studded character line-up and a PictoChat-themed level.

If it's anywhere near as good as the GameCube one, we're all in for a treat when it's released early next year.

Orange Box PS3 in December


Electronic Arts has told Eurogamer today that The Orange Box for PlayStation 3 will be released in Europe next month on 14th December.

Rumours of a slip to 2008 have been tumbling around behind the scenes in the past week, but an EA spokesperson was adamant that it will be released before the end of the year.

The exact date has now been confirmed since we first published this item a few minutes ago. That's how fast things move in the fast-moving world of the Internet, players.

Eurogamer asked Valve to comment on the release date yesterday but was told it was still to-be-confirmed.

The Orange Box PS3 port, handled by EA in the UK, brings Half-Life 2, Episode One, Episode Two, Portal and Team Fortress 2 - all hugely critically acclaimed - to a Sony format for the first time.

In its Xbox 360 and PC incarnations we celebrated it all the way up to 10.

Portal, in particular, stood out as one of the most interesting games of the year, while Team Fortress 2 has already attracted an enormous online following. The latter will be playable online over Sony's PlayStation Network.

Bit quiet on Virtual Console


Not much going on in the land of Virtual Console this week, with only the Nintendo Entertainment System's 1989 basketballer Double Dribble to download.